A scenario hook for Ashen Stars The lasers take a contract to investigate a wave of bombings on The Ducasse, a former mass evacuation vessel now inhabited by permanent residents. Unknown culprits have been planting teleport bombs in the apartments of this permanently spacefaring housing complex. They seem to take some care to ensure that […]
In the latest episode of their history-straightening podcast, Ken and Robin talk the bend toward the picaresque, a story for our new Mythos deity, fantasy sub-genres, and the World Civilization Research Association.
In the latest episode of their alcohol-absorbing podcast, Ken and Robin talk games that break, drunk food, our new Mythos deity, and the Philip Experiment.
Sometimes, a monster’s just a bag of hit points attached to some fun attacks – the heroes roll in, spend a few perfectly enjoyable combat rounds fighting the creature, and then head on to the next encounter. Sometimes, a monster’s a major recurring foe, a devilish nemesis whose schemes and counterschemes reverberate through the campaign, […]
A Scenario Hook for The Esoterrorists Mr. Verity meets and briefs the team in Detroit, where Ordo Veritatis analysts have correlated an uptick both in violent crime and Internet searches of terms related to the Outer Dark. Following up on the apparently random homicides listed in the dossier, investigators spot a pattern, or lack thereof, […]
In the latest episode of their rich, silvery podcast, Ken and Robin talk genre shifts at the game table, Fenian infiltrator Thomas Miller Beach, what the Old Ones are missing, and David Lean’s Nostromo.
Roena I. Rosenberger gave us three versions of the Drakkenhall: City of Monsters cover. We can see arguments in favor of each, and we think Roena must have felt the same way. So what do you think?
In their most 2022 episode of the year so far, Ken and Robin talk letter locking, making a new Mythos deity, antagonist smarts, and Montague Summers.
Talk is again turning in Pelgrane Towers to my infrequently-written 13th Age campaign, Prophet of the Pyre, and when I’ll actually get around to delivering it. The first third of the campaign is set in a self-contained valley in the mountains, and that concept of the local sandbox can be useful tool for a 13th […]
Have you, or someone in your game group, always wanted to give GMing a shot, but haven’t yet taken the plunge? What if we told you that by the first week in February, you could be an honest-to-goodness GM—and it’ll be easy! January is New Gamemaster Month, and we’re joining our friends at Monte Cook […]