Teleport Bombs in the Roving Banlieue

A scenario hook for Ashen Stars The lasers take a contract to investigate a wave of bombings on The Ducasse, a former mass evacuation vessel now inhabited by permanent residents. Unknown culprits have been planting teleport bombs in the apartments of this permanently spacefaring housing complex. They seem to take some care to ensure that […]

Monster Rituals

Sometimes, a monster’s just a bag of hit points attached to some fun attacks – the heroes roll in, spend a few perfectly enjoyable combat rounds fighting the creature, and then head on to the next encounter. Sometimes, a monster’s a major recurring foe, a devilish nemesis whose schemes and counterschemes reverberate through the campaign, […]

Outer Dark Viewing Window

A Scenario Hook for The Esoterrorists Mr. Verity meets and briefs the team in Detroit, where Ordo Veritatis analysts have correlated an uptick both in violent crime and Internet searches of terms related to the Outer Dark. Following up on the apparently random homicides listed in the dossier, investigators spot a pattern, or lack thereof, […]

The Book of Sandboxes

Talk is again turning in Pelgrane Towers to my infrequently-written 13th Age campaign, Prophet of the Pyre, and when I’ll actually get around to delivering it. The first third of the campaign is set in a self-contained valley in the mountains, and that concept of the local sandbox can be useful tool for a 13th […]

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