A briefer than usual See Page XX, as timing means it’s only a little over two weeks since the last one. We’ve still got a brand-new release, though, in the form of Wade’s introductory 13th Age adventure, Crown of Axis. New Releases Crown of Axis – A 1st level 13th Age PDF adventure investigating the […]
NEW RELEASE: Crown of Axis New this month is Wade Rockett’s long-awaited Crown of Axis, an introductory scenario for 1st level 13th Age heroes who come to Axis, the capital of the Dragon Empire, to find fortune, fame and adventure. But when they pick up work investigating the mysterious deaths of workers in the tunnels […]
A column about roleplaying by Robin D. Laws The Yellow King Roleplaying Game can be run at any scale, from one-shot to its ultimate form: four interconnected sequences set in 1895, an alternate mid-century war zone, a warped, post-authoritarian present day, and our own not at all disturbing contemporary reality. As you contemplate getting going […]
The modern age began with Enlightenment, and Enlightenment exposed the darkness. The time is the 18th century, and the place is Britain – a land just discovering new sciences and creating new technologies. But these new sciences discover mind-shattering truths; the age of the Earth, the impermanence of living species, the sheer scale of the […]
In the latest episode of their well-oiled podcast, Ken and Robin talk fitting your PCs into historical events, the spy career Anton LaVey made up for Robert W. Chambers, ironic horror of the early 80s, and automaton maker John Joseph Merlin.
For International GMs Day, Ken’s favorite GMing tip is very timely indeed. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues (or worse, not finding them), and toward interpreting clues, solving mysteries and moving the action forward. GUMSHOE powers many Pelgrane Press games, […]
In the latest episode of their groovy podcast, Ken and Robin talk gaming Swinging London, the rise of the horror auteurs, Gamestop in Carcosa, and the Hart Island amusement park.
This idea was suggested to me by the Chatty DM, although in doing due diligence I found that Rob already mentioned it in a “Rob says” sidebar in the 13th Age GM’s Screen & Resource Book. So, the first piece of useful, actionable advice in this article is “go read the Resource Book in detail, […]
In the latest episode of their well-situated podcast, Ken and Robin talk location descriptions in city sourcebooks, Watergate era horror films, the eliptony of speed reading, and eldritch photographer William Mortensen.
The paintings of the Russian-born French artist Jean Béraud (1849-1935) offer a trove of inspiring images for the Paris sequence of your Yellow King game. Straddling the warring Impressionist and Academic camps, he specialized in scenes of everyday life and worked during and beyond the game’s 1895 setting. Like the action of a typical scenario, […]