New Releases A Cigarette, A Blindfold and You – A PDF one-shot The Yellow King RPG adventure for The Wars setting. Drakkenhall: City of Monsters pre-order – A 13th Age choose-your-own-elements city sourcebook for GMs running adventurer and champion-tier campaigns. Fearful Symmetries pre-order – A William Blake-inspired magical 1930s England sandbox campaign setting for Trail of Cthulhu […]
Since last I wrote, Russia has invaded Ukraine. We join with the international community in condemning this action, and we support the Ukrainian people’s defiant stand in the face of this oppression. To that end, we’ll be donating 50% of all our sales for the next week to the International Red Cross’s Ukraine fund. And […]
Our sample outline of an Aftermath series continues with more capsule scenario concepts. Start here if you missed Part One. It Came From the Bronx Park Zoo The team probes the shudder-inducing secrets of this experimental Castaigne regime creature hybridization facility. A sapient ex-subject might support itself by acting as a hired assassin, or seek […]
Sense Trouble’s an unusual General Ability – it’s called for by the Keeper, not the players, and it gives information instead of accomplishing a task (even if the only information it gives is “Agh! Run away!”, which, to be fair, is highly useful in a Cthulhu game). It’s hard to know how much Sense Trouble […]
From the upcoming Ocean Game sourcebook… Steerage There are bugs underneath the skin of the world. Scratch, and they come out. Scurrying around in darkness. Fly the light. They start out small. You’d mistake ‘em for silverfish, those little crawly things, like little white termites. But they grow. It’s when they’re as big as fat cockroaches that you […]
by Jay Godden, edited by Isaac Rolfe and Rob Heinsoo, art by Aaron McConnell & Lee Moyer Read the introductory post here. These items were taken on a quest by a Knight of a past age. The Emperor’s Winter Court was interrupted by a creature from out of the depths of the Wild Wood. Similar […]
by Jay Godden, editing by Isaac Rolfe and Rob Heinsoo, art by Tangmo Cecchini) Introduced in Loot Harder, by ASHLEY LAW, magic item sets can help to enhance some of the storytelling potential of magic items. Even in a game like 13th Age where magic items are limited by level and by chakra, by epic […]
In the latest episode of their well-planned podcast, Ken and Robin talk architectural LARPing, anti-vaxxers as contemporary Gnostics, and Ken’s epic Dundracon book haul.
Today, March 4th, is GMs Day, where we celebrate that most important of RPG superstars – the GM. Steadfastly supporting gamers everywhere by researching and sourcing new games, learning the rules, and running them, GMs are the driving force behind everything we do. To show our appreciation, for the next week GMs can get 50% […]
A Foe for The Yellow King Roleplaying Game Mixed into tattoo ink, water from the dark lake of Hali does more than achieve a richness of black tone unavailable from terrestrial pigments. It transforms the tattoo recipient into a sleeper agent for the King and his court. The magic inherent in the tattoo remains dormant […]



