I’m The Monster? Monstrous Characters for Fear Itself

So, you’ve been bitten by the werewolf. Infected by the zombie virus. Snacked on by Dracula. Discovered that your grandmother came from Innsmouth, or that you were conceived in the Outer Dark. You’re a monster, and soon you’re going to succumb to the darkness in you and turn on your comrades. Up until then, though, […]

Enliven Your Yellow King Game With Belle Époque Mug Shots

Along with many other historical figures of 1895 Paris, characters in The Yellow King Roleplaying Game can meet Alphonse Bertillon, who pioneered both the scientific and pseudoscientific strains of criminal forensics. He appears in the Paris book; we also discuss him in this episode of Ken and Robin Talk About Stuff. The mug shot remains […]

A Small-Town Setting for Swords of the Serpentine

by Kevin Kulp Want to set a Swords of the Serpentine game outside of Eversink? See Page XX will periodically give you starting ideas for alternate game settings, including Allegiance information. This month we’ll look at Joining, the small town I’m using to test future rules for non-human heroes. I wanted a setting that starts […]

A Zeitgeist of Unremitting Horror: Timely Horrors for Fear Itself

It’s rarely a good idea to mix immediate real-world awfulness with supernatural threats. Killer clowns are funny, but we’re not going to argue the Esoterrorists are behind QANON, even though it’s an obvious set-up. Hitler wasn’t mind-controlled by vampires or the Cthulhu Mythos. So, the existence of these pandemic-themed monsters for Fear Itself or The […]

Behemoths: Paths of the Koru

The earth shakes as the Koru Behemoths make their great circuit around the Dragon Empire. Even the icons must adapt or be trampled! Fight off the creepy menace of the Shambler and its fungus-encrusted rot elves! Climb Skyveil’s spiral shell up into the overworld! Join the Scavenger’s Parade to four magical markets in the far […]

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