In the latest episode of their entirely surpelagic podcast, Ken and Robin talk simulation vs. emulation, dark fish, the Queen in Yellow, and the Brazilian vampire UFOs known as chupas.
Following on from this article – the advice to use Investigative Abilities as a checklist for an adventure applies doubly to Yellow King games. Unlike, say, Night’s Black Agents or Esoterrorists, where the player characters are highly competent and well-rounded investigators, Yellow King characters tend to be unusually narrow in their range of backgrounds, especially […]
A foe for The Esoterrorists / Fear Itself The metamorphic Outer Dark entity known as the Actualizer crosses over into our realm during the first of several life stages. It lodges itself in a human host, who it impels to commit a series of murders. With each slaying it gains psychic energy it will eventually […]
Few suspect that the McMichael Gallery of Canadian Art, nestled in formerly bucolic, now exurban, Kleinburg Ontario, houses a forbidden eldritch wing that can be entered only when the stars are right. I myself had no idea until an anonymous informant slipped me these electronic images. Having shared them previously on social media, with only […]
In the latest episode of their always on-point podcast, Ken and Robin talk sorta Gen Con, kinda TIFF, applicability in game design, and what steampunks might encounter in 1870s Romania.
In the latest episode of their Edwardian-shocking podcast, Ken and Robin talk power in rpg design, Lady Idina Sackville, magicians as criminal henchmen, and Ken’s Providence bookshelf.
The Dracula Dossier Director’s Handbook (DH) covers the present-day Legacies of the main members of the Crew of Light – Billie Harker, Tabitha Holmwood, Thad Morris and the rest, the descendants of the original group who battled Dracula. However, Dracula Unredacted reveals the existence of several other members of this fellowship who, for reasons sinister […]
In the latest episode of their thoroughly cetaceous podcast, Ken and Robin talk robustness in RPG design, the whale sculpture that prevented a train crash, folk horror scenarios that don’t repeat The Wicker Man, and mystical psychologist Claudio Naranjo.
It’s been some time since the Poison Tree campaign was announced, even by the sometimes leisurely standards of Pelgrane. It’s currently on my desk undergoing development and additional writing. The core concept of the campaign is unchanged from those early articles – a series of connected adventures across the generations, from 1650 to the present […]
When your Ashen Stars characters next seek a person, piece of information, or illicit technology, place the object of their search in the fleet of the Asteroid Pirates. These rough-edged survivors of the post-War Bleed seek their fortunes in ships whose hulls are part alloy, part hollowed-out microplanetoid. Arrayed together, aided by sophisticated wavelength spoofers, […]