The Compound

A DramaSystem Series Brief A cult leader and his flock establish a new compound to shelter themselves from a hostile world. But the world isn’t done with them yet. Characters The players portray the leader of a cult, his family, and others in his circle. Example characters: The leader himself. Since the typical cult leader […]

The Dream Clown Christmas Special

A Yellow King: This is Normal Now yuletide scenario hook Ask your players to describe a Christmas party they would all attend. While there, the investigator whose Freaking Weird Moment most reminds you of this story hook makes egg-nog flavored small talk with a fellow partygoer of about the same age. A mutual flirtation might […]

Playtesting: the Hidden Folk (Non-Human Heroes) in Swords of the Serpentine

By Kevin Kulp This is the seventh in our series on non-human heroes which has so far covered the spider-like Arakene, the Considerata (humans whose souls are contractually linked to gods), Constructs, the fungal Drowned, Intelligent Animals, and Unsleeping Advisors (secret undead). This month’s Ancestry is inspired by cobbler elves, house elves, Icelandic legends, and tiny […]

Lala Fulgur

A Mutant City Blues GMC Lala Fulgur knows something the investigators want to know, either from her brief criminal career or her status as top dog in the enhanced gang at your city’s prison for women. When Lala gained mutant powers, she did what a lot of people did. She pretended she didn’t have them. […]

Expanded Rituals

Ritual Magic permits a spell caster to turn one of their prepared spells into an improvised plot-bending miracle. All they need to do is have the Ritual Casting feat,  sacrifice one of their available spells, and make a skill check. The rules and Difficulty Class are simple and largely in the purview of the Gamemaster […]

Automated Hazards of the Continental War

Hazards for Yellow King: The Wars Black Star technologists working both for the Loyalists and the enemy have loosed onto the battlefield a variety of experimental automated killing machines. Although they promise their superiors that the devices distinguish between friend and foe, experienced soldiers understand otherwise. They flee from devices bearing their own nation’s markings […]

The Holidays of Eversink: Using festivals for plot hooks in Swords of the Serpentine

by Kevin Kulp Eversink is a city of shimmering festivals, holidays and raucous celebration. The city is alive and alight during holidays, often flooded with food and festivity (and actual water, considering the irritating local tide table). Here are a few of the better-known holidays and celebrations. Scouring Day (civic, popular) Eversink’s narrower canals tend […]

Internal Memo Regarding a Fugitive Gargoyle

A handout for The Yellow King: Aftermath Hello Irvin and Tasha – Just a quick memo to put into writing my concerns as expressed in our recent meeting. I believe it is a mistake to deprioritize nonhuman persons of interest as we assemble our investigative list for the Commission. I grant the considerable practical considerations […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.