You poor hungry creature, allow me to step into your maw.

The following PDF article originally appeared on DyingEarth.com in November 2004. A discussion of Dying Earth RPG rules by Steve Dempsey. Imagine the scene: after spending a night on the town, our hero is chased by irate husbands and is forced to sleep in a hollow out on the moors. In the morning, much to his […]

Doodle All the Day

This short adventure for the Dying Earth RPG originally appeared on DyingEarth.com in October 2004. This adventure by Steve Dempsey is for use as a diversion in your regular campaign and can be slotted in as the characters are travelling between locations. It’s suitable for Cugel-level characters, who encounter a small pool by the roadside containing […]

Foreshadowing In The Yellow King

One of the strange joys of a Yellow King campaign, with its quadripartite structure, is that you can be certain for months in advance what’s going to happen. That’s a rare gamemastering luxury; in other games, you can roughly guess where the campaign is going, but you can’t be sure. Maybe your Night’s Black Agents […]

Wiping the Slate Clean (Part 2)

This short adventure for the Dying Earth RPG originally appeared on DyingEarth.com in September 2004. Part two of an adventure by Steve Dempsey. This part of the adventure is very unstructured and is an opportunity to use Robin’s “Yes, But …” See Page XX columns. The adventure takes place in the PCs’ collective memory so it […]

Wiping the Slate Clean (Part 1)

This short adventure for the Dying Earth RPG originally appeared on DyingEarth.com in August 2004. by Steve Dempsey Amaranth is tall and willowy with a girlish bob of black hair. Her features are attractive but quite sharp. Her eyes are gray. She wears outmoded fashion from Aeons ago, a green military jacket with lapels and medals […]

The Montparnasse Train Wreck of 1895

If your Yellow King Roleplaying Game art students make it all the way to October 1895 unscathed, a dramatic news event awaits them. The Granville-Paris Express spectacularly crashes at 4 pm on the 22nd of October. According to history as it comes down to us, the driver enters the Montparnasse station too quickly and is […]

See Page XX: Yes, But… Part Two (The Scenario)

This article originally appeared on DyingEarth.com, between 2004 and 2007. You can find part one here. A column about roleplaying By Robin D. Laws Last month we plundered the gilded halls of improv theory, appropriating for our own roleplaying purposes the “Yes, but” technique. GMs using this technique avoid answering player requests with a categorical […]

See Page XX: Yes, But… Part One

This article originally appeared on DyingEarth.com, between 2004 and 2007. A column about roleplaying by Robin D. Laws Considering how focused roleplayers are on plundering and looting, it’s surprising how little stealing we’ve done from the world of improv. Like us, sketch comedy troupes use collective, on-the-spot creativity to make entertainment out of nothing. And […]

Adventure: The Balance Restored

This short adventure for the Dying Earth RPG originally appeared on DyingEarth.com in July 2004. by Steve Dempsey The mage Vanduk has promised to deliver a talk at a conclave. His reputation rides on the success of his demonstration. His talk is about how spell pervulsions are combined to make worthwhile effects, but his understanding […]

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