See Page XX: Designing Your Own GUMSHOE One-2-One Scenarios

A column about roleplaying by Robin D. Laws Whether designing for your home game, the GUMSHOE Community Content program, or an independent product using the Open License, the process of designing a scenario for GUMSHOE One-2-One breaks down the same way. With a few adjustments, detailed here, the process matches that for designing a mystery […]

My Favorite Monster with Cat Tobin

When other members of the team thought of their favorite monsters, they picked the ones they wanted their characters to battle, or to unleash on their players. Head Pelgrane Cat Tobin picked the one she wanted to be. Trail of Cthulhu is an award-winning 1930s horror roleplaying game by Kenneth Hite, produced under license from […]

View From the Pelgrane’s Nest – June 2020

Hey, Pelgranes. There’s a whole lot of change happening all at once, and it’s a stressful time. Here in my hometown, local businesses are closing down by the dozen due to the restrictions imposed in the wake of COVID-19. Around the world, people are out on the streets, protesting against institutional racism and police brutality. […]

Breaker’s Yard

A derelict superyacht hides a deadly secret in this adventure seed for The Esoterrorists By Adam Gauntlett Background In 2004, Ukrainian billionaire Andrej Teresenko (oil exports) commissioned the superyacht Starfire from AS Knutsson shipyards in Florø, Norway. Over 130 ft long, with helicopter landing pad, gym facilities, a large bar (complete with Steinway piano), private […]

See P. XX: Kitbashing QuickShock Cards Into Standard GUMSHOE

You may be wondering, either as a thought experiment or something to actually put in place, how to combine Injury and Shock cards from QuickShock, as seen in The Yellow King Roleplaying Game, with the more traditional combat system found in other GUMSHOE games. Reasons to do this: It shortens the learning curve for players […]

FINEST EFFECTS: In Flight Encounters

The BORELLUS CONNECTION manuscript was too nightmarish and vast to be constrained by any binding our printer could conceive; therefore, we were obliged to remove some material from the book. It’s preserved here as a series of Page XX articles. As Orne’s mysterious correspondent in Philadelphia warned us, “no Part must be missing if the finest Effects are […]

Four Heroes: Your Swords of the Serpentine source for pre-made heroes

By Kevin Kulp As we enter June 2020 and Swords of the Serpentine’s pre-layout PDF reaches everyone who has pre-ordered the game, we want to make sure you have examples of what’s possible with hero creation. With a limited series of blog posts entitled Four Heroes, we’ll feature a sample Hero for each profession (or […]

Dispatches from the Dossier: Volume 2

Recently retrieved from The Royal Opera House, London. Edom Operatives believe “O.” to be Olivia Liu, informant working with anti-vampire operatives in Europe. A full report of the events at the opera house are contained here. (Hastily handwritten text reads: “I heard you were here. We need to talk. O.”

Mother of Cities 3: The Thing in the River

In the latest installment of their play by clip game, Gar’s character makes a shocking discovery upon making his rendezvous with the Thing in the River, and Robin breaks down the fine art of the auto-success. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from […]

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