A question from the mailbag – how do you assign values to the general ability scores of Gamesmaster Characters in GUMSHOE games? How much Scuffling should a cultist have? How do you rate a gorilla’s Health? GUMSHOE’s area of focus isn’t finely balanced tactical combat (F20’s just down the hall, guys), so the honest answer […]
In the latest episode of their Number One podcast, Ken and Robin talk organic versus mechanical game design, mashing up The Prisoner with Night’s Black Agents, Beaupré the Giant, and the Tomb of Maeshowe.
“Monk was asking Vida Carlaw, ‘Do you believe a mysterious jellylike creature did any killing?’ The girl hesitated, nipping at her lips. ‘You probably think I’m foolish, but, after all, no one really knows what is in the depths of the earth. Of course, scientists have a general idea, but there may be—things—down there that […]
By Julian Kay illustration by Lee Moyer In many F20 games, curses are a flavorful inconvenience, temporary problems that can be removed by a single memorized spell. In 13th Age, freeform character creation options and flexible magic provide some mechanical and narrative space that can spin curses into blessings! In the big picture, curses have […]
How do you keep an empire together? One obvious answer is the ability to move people and things quickly and easily from one place to another: trade goods, armies, officials, citizens. Perhaps just as important is the ability to move information across long distances. Are the forces of the Orc Lord mustering to attack from […]
In the latest episode of their not-distracted-by-the-woman-in-red podcast, Ken and Robin talk meme-filled meta-kibitzing, Montreal Open City, present tense in fantasy fiction, and the RFK-Scooby Doo time ripple.
When asked to name his favorite monster, Noah selects a deep cut that cuts deep. The Fall of DELTA GREEN adapts DELTA GREEN: THE ROLE-PLAYING GAME to the GUMSHOE investigative roleplaying system, opening the files on a lost decade of anti-Mythos operations: the 1960s. Players take on the role of DELTA GREEN operatives, assets, and […]
When Ruth Tillman picked ghouls, she scooped Gareth Ryder-Hanrahan for his choice of Favorite Monster. Surely that won’t happen a second time. Trail of Cthulhu is an award-winning 1930s horror roleplaying game by Kenneth Hite, produced under license from Chaosium. Whether you’re playing in two-fisted Pulp mode or sanity-shredding Purist mode, its GUMSHOE system enables […]
Thanks to their beloved Patreon backers, Ken and Robin have made it to Episode 400. And you know what that means—LIGHTNING ROUND!!!
As previously mentioned, I’ve been running Canadian Shield, my lighthearted Fall of DELTA GREEN riff, with QuickShock rules. This lets me find gaps in The Yellow King Roleplaying Game card set to rectify here on the Pelgrane blog. Recently, an investigator’s careless words to a vengeful ghost resulted in an attack on an innocent person, who […]