by Will Hindmarch Eternal Lies took a while to devise and design and write. It took a long time to assemble and layout and that’s not even done yet. It turned into something. Working on a book this big can be scary. We went through a number of ideas, experimenting with structure and motif and […]
Search Results for: robin d laws
See P. XX A column on roleplaying by Robin D. Laws Recruiting the Reluctant Within any gaming group you’ll find a variety of tastes regarding any facet of the roleplaying experience. According to a Thing I Always Say, one of the main tricks of GMing is to find the sweet spot between those tastes and […]
See P. XX A column on roleplaying by Robin D. Laws SRD or SDD? With editorial for Hillfolk and Blood on the Snow completed, it’s time to take a break from DramaSystem to work on another of the obligations arising from our November Kickstarter. That would be the System Reference Document for Open GUMSHOE. On […]
The 13 True Ways cover above is our first rough draft. Aaron and Lee still have lots of work they plan to do on it. That’s a wind-and-lightning powered druid fighting a dragon who has yet to be revealed. It gives us game designers something to strive towards. Lee calls the piece Over Drakkenhall. I […]
The weather finally seems to have turned to Spring here at Pelgrane Towers, so let us bring some sunshine into your life with the latest edition of Page XX. This month features the latest in Ken Hite’s Ken Writes About Stuff subscription series – entitled GUMSHOE Zoom: Martial Arts, this edition focuses on the Martial […]
Talking at Yourself by Robin D. Laws Experienced GMs know to avoid situations in which multiple NPCs carry on a conversation. These conversations with yourself are hard for GMs to sustain and for players to follow. Most of the time you can engineer events so that this doesn’t happen. If one or more PCs […]
by Wade Rockett As you probably know, Robin Laws is hard at work on the second edition of The Esoterrorists, his legendary horror game that introduced the GUMSHOE investigative system. I hadn’t planned on running it any time in the near future, because I’m focused on my 13th Age campaign; but I very much wanted […]
A new Page XX is now up, with the long-awaited downloadable Rumours of London player handouts for Bookhounds of London and redesigned character sheets for Trail of Cthulhu, as well as articles about clue gathering in the GUMSHOE system, gender-flipped icons and finding the right character class for you in 13th Age, and the release […]
Easter is coming soon, but the best Easter eggs are to be found right here in the March edition of Page XX, with the long-awaited downloadable Rumours of London player handouts for Bookhounds of London and redesigned character sheets for Trail of Cthulhu. We’ve also got an eggcellent article about clue gathering in the GUMSHOE […]
by Robin D. Laws Dropping the Trait Bomb Back in the roleplaying olden times, designers wrote skill descriptions with a legalistic exactitude, making it, if not clear, at least seemingly so, what each allowed your character to do. The later advent of narrative-driven play brought us the broad, player-designed trait, as seen for example in […]