This post originally appeared on DyingEarth.com between 2004 and 2007. A column on roleplaying by Robin D. Laws Those of us make stuff up for a living face a wide variety of possible ways to make ourselves crazy. One of the fastest and most direct routes to self-induced insanity is to obsess over the ultimate […]
Elven Towers is a fantastic new adventure from Cal Moore—if you pre-order the print edition now, you get the full PDF and color map folio immediately as a download. It does some really interesting things with 13th Age design, but as a GM I also love that it’s full of creepy monsters. With Halloween on […]
By Kevin Kulp Here’s an adventure seed to use alongside of (or instead of) A Corpse Astray from the Swords of the Serpentine core book. This adventure seed should fill one or two game sessions, and the supporting characters here can be integrated into ongoing plots in your game. Due to space limitations you’ll want […]
This post originally appeared on DyingEarth.com between 2004 and 2007. A column on roleplaying by Robin D. Laws A few columns back, I mentioned the iron rule of theatrical improv: never negate. The idea is this: when you’re working together to create a scene on the fly, you have to accept, and build on, any […]
The following article originally appeared in an earlier iteration of See Page XX in April 2008. by Julia Ellingboe [Editor] Julia Ellingboe is the author of Steal Away Jordan, an RPG about slavery in the United States. “Steal Away Jordan is about playing heroes” has become my mantra of late. I declare it to illustrate that Steal […]
The following three interviews originally appeared in an earlier iteration of See Page XX in September 2008. Three interviews in one issue – how fantastically cool is that? (As an aside, Luke told me that he wouldn’t send me the next batch if I didn’t release these ones soon. So expect a few more shortly). […]
The following article originally appeared in an earlier iteration of See Page XX in September 2008. A column on roleplaying by Robin D. Laws Pipe and Believability A while back on the Yog-Sothoth forum dedicated to Trail Of Cthulhu a discussion arose from that game’s suggestion that players be permitted to select their exotic languages […]
The following article originally appeared in an earlier iteration of See Page XX in September 2008. Robin D Laws discusses the nature of believability in RPGs, and we present not one, but three interviews from Luke Crane. This month also sees the launch of a flurry of new products, including a Keeper’s Screen, and James […]
In the latest episode of their dark and stormy podcast, Ken and Robin talk Gothic F20, Elon Musk’s pig brain implants, and a contactless edition of Ken’s Bookshelf.
The following interview originally appeared in an earlier iteration of See Page XX in June 2008. Luke Crane and Jason Morningstar In this second in the series, Luke Crane (Burning Wheel) talks to Jason Morningstar about his games (Grey Ranks, Shab al’Hiri Roach). See Luke’s ambush question about art work to telling effect.