Tag Archives: GUMSHOE

See the Black Book GM Tools, then Join the Beta!

by Steven Hammond Gen Con was a blast this year. I played a few games, talked to people I only see at Gen Con, and spent several hours helping out in the Pelgrane Booth. I had fun chatting with all the GUMSHOE and Black Book fans that stopped by. If you picked up a flyer […]

The No-BS Guide to a Key GUMSHOE Ability

GMs sometimes fear that certain RPG abilities give away too much to the players. In GUMSHOE the abilities that most trigger these fears are the ones that actually act as the GM’s best friend. Intuition in The Yellow King Roleplaying Game is one of these. We can get to that one later. The classic example […]

See P. XX: Using a Game’s Core Activity to Sharpen Your Creature Design

See P. XX a column about roleplaying by Robin D. Laws A well-designed modular element for an RPG, whether we’re talking about a GMC, location, conspiracy, or occult tome, does more than extrapolate from an evocative premise. The text you write, explicitly or otherwise, indicates to the GM how it will be used in play. […]

Why GUMSHOE for Swords & Sorcery?

by Kevin Kulp It’s not an obvious choice, but the new high-damage combat system makes Swords of the Serpentine work in some very interesting ways. When I tell a Trail of Cthulhu player that there’s a swords & sorcery game using GUMSHOE, they sometimes look concerned and ask me “…Why?” I laugh every time, in […]

See P. XX: Converting QuickShock Foes to Baseline GUMSHOE

See P. XX a column about roleplaying by Robin D. Laws Should you decide to play The Yellow King Roleplaying Game using the baseline version of GUMSHOE found in previous games, such as Trail of Cthulhu, Night’s Black Agents, or The Esoterrorists, you’ll want to translate its Foe stats. You might also decide to snag […]

GUMSHOE

GUMSHOE is a system for designing and playing investigative roleplaying games and adventures, emulating stories where investigators uncover a series of clues, and interpret them to solve a mystery. In a GUMSHOE game, the player characters discover something which triggers their investigation, and then the Game Moderator (GM) narrates them through a number of scenes, […]

Using Slack to Electronically Serve Yellow King Cards

During the Kickstarter for The Yellow King Roleplaying Game, I laid out one method of serving Shock and Injury cards to players electronically, as image files sent to a mobile-enabled platform. At that time, I recommended using Google Photos for this purpose. Belatedly I realize that there was a better way to do it, using […]

The Best Investigative Movie of All Time

If you’re the kind of GM who hosts inspirational movie nights for your players, my number one suggestion for getting them in the GUMSHOE mindset has to be All the President’ Men (Alan J. Pakula, 1976.) It reinforces the two most important tips players need to get into the mindset of investigators and successfully solve […]

See P. XX: Adding Pushes to Your GUMSHOE Game

A column about roleplaying by Robin D. Laws The Yellow King Roleplaying Game takes a couple of design innovations that first appeared in Cthulhu Confidential and imports them back into multi-player GUMSHOE. Most notably, its QuickShock sub-system uses cards to represent the specific ongoing consequences of mental and physical harm. Importing them into previous GUMSHOE […]

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