Search Results for: black star magic

13th Sage: Pirate Ghosts

Halloween is nigh, so I’m going to stat up some spooky monsters—in this case, pirate ghosts! These restless undead might haunt the Iron Sea coast, the rivers of the Fangs, or the Midland Sea around Necropolis and Omen. You can find all sorts of ghosts in the 13th Age Bestiary, from the Petulant Never-Was to […]

View From the Pelgrane’s Nest – May 2019

NEW! The Persephone Extraction PDF Some of the books we publish sail through the process without ever touching the side, and some…are not like that. The Persephone Extraction was the first book we released for Night’s Black Agents after The Dracula Dossier collection, and I suspect that the foul Count still hadn’t forgiven us for setting so […]

The Vampire’s Ring

by Adam Gauntlett The Vampire The opening of a new Odeon cinema sparks a vampire craze, and presents the Bookhounds with an unusual opportunity for profit. This is nominally set in 1936, the year Dracula’s Daughter is released, but could be restaged at the Keeper’s convenience. Odeon The Odeon chain of cinemas get their start […]

Why GUMSHOE for Swords & Sorcery?

by Kevin Kulp It’s not an obvious choice, but the new high-damage combat system makes Swords of the Serpentine work in some very interesting ways. When I tell a Trail of Cthulhu player that there’s a swords & sorcery game using GUMSHOE, they sometimes look concerned and ask me “…Why?” I laugh every time, in […]

What Kind of Hero Are You?

by Kevin Kulp Pelgrane Press’s upcoming fantasy GUMSHOE game, Swords of the Serpentine, has any number of ways to be a hero. Investigative abilities define the knowledge and abilities you use to gather leads and clues while adventuring. Swords of the Serpentine has shared General and Investigative abilities that are available to any Hero, but […]

See Page XX – January 2019

January is a month for new beginnings, and we’ve got a lot of changes going on in the company at the moment which you can read more about in this month’s View From the Pelgrane’s Nest article. In terms of new releases, as well as the Director’s Screen and Resource Guide for Night’s Black Agents, we’re also releasing […]

The Plain People of Gaming: The Window on Standish Road

This quick Trail of Cthulhu adventure first appeared in the Dragonmeet 2018 program book, and is based on genuine historical events that took place within a few minute’s walk of the convention centre.  The Window on Standish Road What was reputed to be the appearance of the mischievous person? In white sometimes, and sometimes in the skin of […]

GUMSHOE

GUMSHOE is a system for designing and playing investigative roleplaying games and adventures, emulating stories where investigators uncover a series of clues, and interpret them to solve a mystery. In a GUMSHOE game, the player characters discover something which triggers their investigation, and then the Game Moderator (GM) narrates them through a number of scenes, […]

See Page XX – September 2018

Welcome to the latest edition of See Page XX! We’re back in the office after Gen Con and Tabletop Scotland, and cranking the book-making machines back up to full operational speed. New this month is the PDF of The Fall of DELTA GREEN. Pick up the PDF in September to get a bonus PDF of Las Vegas: 1968, Kenneth […]

See P. XX: Adding Pushes to Your GUMSHOE Game

A column about roleplaying by Robin D. Laws The Yellow King Roleplaying Game takes a couple of design innovations that first appeared in Cthulhu Confidential and imports them back into multi-player GUMSHOE. Most notably, its QuickShock sub-system uses cards to represent the specific ongoing consequences of mental and physical harm. Importing them into previous GUMSHOE […]

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