Ken and Robin Talk About Stuff for the 350th time, and you know what that means—LIGHTNING ROUND!!!
In the latest episode of their semantically customized podcast, Ken and Robin talk bespoke game terms, doomed Swedish balloonists, the expanded Yellow King Universe, and occult Buenos Aires.
Six Tips for Achieving Power Over the Revision Process I was recently asked how to handle the sense of frustration that comes when a writer feels stalled out during a revision process. My answers were all pretty general, so in the interest of sharing, and of turning my development work for Pelgrane into a web […]
In the latest episode of their loose cannon podcast, Ken and Robin talk Australian plot hooks, Dai Cathay, post-Lovecraftan King in Yellow tales and Stanton Friedman.
In the latest episode of their unwaveringly as-advertised podcast, Ken and Robin talk switcheroo campaigns, Ronald Hutton’s The Witch, Derlethizing the King in Yellow, and what went wrong with Game of Thrones.
It’s convention season again, and we’re dashing around from place to place, delighted to catch up with customers and colleagues in such far-flung destinations as Birmingham, UK and Columbus, OH. If you can’t make it to your local convention, you can pick up our latest releases as they happen here on See Page XX, with […]
NEW! Cthulhu City limited edition I spent a lot of time with Cthulhu City, and it’s still one of my favourite Trail of Cthulhu settings. Packed full of easter eggs for Lovecraft fans, with a depth of focus on the Lovecraft Country settings, Cthulhu City is a clever inversion of the usual mythos setting. Instead of […]
An adventure hook for The Esoterrorists, by Adam Gauntlett Who, or what, killed Larry and Paula Charters aboard the Nautilus Cruise Line ship Festival Allure? Incident Report Friday 8th June, Death (suspicious): Larry Charters, found in Ocean View stateroom, apparent suicide (overdose, prescription medication). Death (homicide) Paula Charters, found in Apollo Deck Sports Park 0340 hours, […]
by Kevin Kulp Swords of the Serpentine is designed to be a swords and sorcery GUMSHOE game that you can set anywhere, including your own home setting. Thinking of Thieves’ World’s Sanctuary, Fafhrd and the Gray Mouser’s Lankhmar, or Locke Lamora’s Camorr, however, Emily Dresner and I love the game most when it’s set in […]
In a previous post, I floated the idea of using events from a prior Dreamhounds of Paris series as backstory in The Fall of Delta Green. This column, first in a two part series, dives deeper on that with a series of FoDG plot hooks centered around the historical figures from the earlier book who […]