May playtesting

Please email support@pelgranepress.com for instructions on how to take part in this month’s playtest!   Title: The Borellus Connection System: The Fall of DELTA GREEN Author: Gareth Ryder-Hanrahan, Kenneth Hite Deadline: May 31st 2019 Number of sessions: 2-3 per adventure Description: The Borellus Connection is a campaign for Fall of Delta Green, using the heroin trade and the […]

Call of Chicago: Pulling Strings, Part 1

In 1996, an RPG appeared in which you played agents of a secret conspiracy within the Federal government, one that battled Grey aliens, black magicians, and rival government programs. It was perfectly tuned to the late-90s X-Files ambiance, and won plaudits for its deep dives into the cryptic worlds of anomalous science and government bureaucracy. […]

The No-BS Guide to a Key GUMSHOE Ability

GMs sometimes fear that certain RPG abilities give away too much to the players. In GUMSHOE the abilities that most trigger these fears are the ones that actually act as the GM’s best friend. Intuition in The Yellow King Roleplaying Game is one of these. We can get to that one later. The classic example […]

See P. XX: Bar the Gates!

See P. XX a column about roleplaying by Robin D. Laws Buffy’s hometown had one. You fall into one when you open a Hellraiser cube. The Stranger Things gang can’t seem to stay out of them. Like any basic horror trope, the sinister portal to another world fits any GUMSHOE game that journeys into fear. […]

See Page XX – April 2019

Our line-up of new releases is no joke this month, with the release of Shards of the Broken Sky, the sandbox campaign from levels 1-7 and beyond! Alternatively, play one of Mutant City’s Heightened Crime Investigation Unit, using your own mutant powers for good, to hunt down Enhanced criminals in Mutant City Blues 2nd Edition. Our Night’s Black […]

View From the Pelgrane’s Nest – April 2019

NEW! Shards of the Broken Sky I’m really delighted to reveal this month’s newest release – the sandbox adventure Shards of the Broken Sky, for the 13th Age Roleplaying Game. We originally commissioned this back in 2013, and since then, we’ve been hack and slashing the double-sized behemoth that was ASH LAW’s original manuscript. Rob Heinsoo’s […]

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