With July comes the sultry summer heat that leads the Great Pelgrane to fly away to bask on one of his favorite rocks. Though distressing to the villagers dwelling below that lofty perch, it gives me the opportunity to creep into the nest to review the progress of various projects here at Pelgrane Press. This […]
Tag Archives: 13th age
By Jay Godden In this series, I’m presenting two different pre-generated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes’ Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]
By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes’ Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]
The new 2-hour freeform adventure is now available on the 13th Age resources page. It’s got GM advice, five sets of monster stats that can be repurposed as needed, and a selection of magic items that keep things simple for new players. The goal of the freeform adventure is to let players make up fun […]
A scenario premise for 13th Age A while ago a news item about a pharaoh’s sarcophagus shuttled off to a lesser tomb inspired thoughts of a Trail of Cthulhu scenario hook featuring Nitokris, as naturally it would. As need not be said, Mythos Investigators aren’t the only PCs who adventure in tombs. F20 heroes have […]
Your part of the world may be balmy or merely damp but here at the Pelgrane’s Nest winter retains its grip on the land. Like our other cold-blooded staff members, the Great Pelgrane gets cranky at this time of year. With prey hiding beneath the snow he must spend more time on the wing, hunting. […]
Every year, Pelgrane Overlord Simon Rogers runs a 13th Age game for his long-running group, and every year, he commands me to come up with some distinctive custom monsters. Here’s this year’s mushroom-themed crop of horrors. They’re designed to behave as a monstrous ecology, moving gobbets of fungus magic called Mycorrhizal Pulses around. These pulses […]
Roses are red Violets are blue The Great Pelgrane is hungry And so are you …for tidings of the newly bustling Pelgrane production line. While the Great Pelgrane flaps lazily over unsuspecting cities and towns looking for chocolates to snatch from the grasp of unsuspecting Valentine’s celebrants, we can once again rifle his nest for […]
By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes’ Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]
By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]
