By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]
Tag Archives: 13th age
So, you’ve got your shiny new books (plural), rolled up your brand new characters (plural), and you’re ready for adventure (quite possibly plural, depending on how the dice rolls go)! But how to get started? Let us suggest some ways… 1. There’s A Dungeon Full Of Treasure It’s a classic for a reason. 13th Age […]
Original FAQ written by Wade Rockett in 2013. Slightly updated by Rob Heinsoo in 2025 to handle 13th Age 2E. For the current 2E Errata & Typos, click here. If you have spotted more errata or typos, please email us the details at support@pelgranepress.com. What is 13th Age? Who are Rob Heinsoo and Jonathan Tweet? What […]
Official Pre-Generated Characters Level 1-4 Gen Con 2015 pregens (PDF) by ASH LAW level 1 – 4: Half-Elf Fighter, Forgeborn Cleric, Tiefling Hellsinger (customized bard/barbarian multiclass), Dwarf Ranger with bear companion, Wood Elf Druid and Human Wizard. To speed things up, we pre-split the 8 background points into three backgrounds: 4-point, 3-point, and 1-point. Level 2 pregens (PDF) by Nathan Panke, […]
by Martin Killmann To celebrate the fresh off-the-print Second Edition of 13th Age, I would like to send a little love letter to the system. Let me showcase two of the innovations that set the 13th Age RPG apart from other d20-based tabletop RPGs, Icons and talents. The Icons represent archetypes of powerful NPCs […]
November 3, 2025 Here are the current corrections in the 2E PDFs. We’re keeping the PDFs up to date with errata and typo corrections. When we do a second printing of the 2E books we’ll fix these in print also. If you’d like to focus on the corrections that affect gameplay, see pages HH: 94, […]
I often talk about how icon relationships are a powerful resource in the players’ hands. In this article, I’m going to discuss how I use the presence of multiple icons as a designer and a GM to make things interesting and challenging for the heroes. The icons provide background and context for the events in […]
(necromancer art from 13 True Ways by Aaron McConnell & Lee Moyer) People have been asking me for the basic changes needed to use character classes from 13 True Ways while playing 13th Age Second Edition. Necessary Changes The simplest answer is that there are no major changes necessary! You’ll note my emphasis on the […]
A column about roleplaying By Robin D. Laws After a four decade restoration project, a book shrine found in a lake has gone on display at the National Museum of Ireland. Only seven others of its kind survive. Known as cumdachs, these elaborately decorated cases of metal-shod wood were fashioned to contain precious devotional […]
When I first started playing 13th Age, the living dungeon concept didn’t really click with me. Having spent over two decades in the world’s most popular tabletop roleplaying game, I was used to dungeons as static, trap-filled architecture: dead places built by someone, looted by someone else, and left behind. Dungeons that live, move, and […]

