THE NECROMANCER By ASH LAW In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements. The Necromancer: digging […]
Tag Archives: 13th age
In The Book of Demons, we introduce the idea of hellhole-specific demon powers. Instead of using the standard random demon power table, the book provides tailored tables of random powers, so demons from the Ratwood are more likely to have, well, ratty-woody themed powers, and demons from the Floating Market have a chance of powers […]
THE CLERIC By ASH LAW In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements. This time, we […]
THE CLERIC By ASH LAW In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements. This time, we […]
THE FIGHTER By ASH LAW In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements. This time, we […]
THE FIGHTER By ASH LAW In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements. This time, […]
THE BARD By ASH LAW In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements. This time, we […]
THE BARD By ASH LAW In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements. This time, we […]
Fallen Icons – the Gold King Three of our new epic-tier monsters in the 13th Age Bestiary 2 were once icons. The Gold King, Forest that Walks, and the Great Ghoul have new game mechanics that model the fact that even fallen icons are much harder to dislodge from reality that normal monsters. The defeat […]
by Rob Heinsoo When we wrote the 13th Age core book, Jonathan and I traded off writing Chapter 8: The Dragon Empire. I got the chapter rolling with a big rush of ideas I’d always wanted to use in a fantasy campaign. Jonathan added many sections, then I rolled back through to finish the chapter […]







