Pre-Order the 13th Age Gamemaster Screen and Resource Book, and download the PDF now! “We have targeted the game toward experienced gamemasters and players at all levels of roleplaying experience.” – 13th Age core book 13th Age assumes you already know how to run an F20 roleplaying game—in fact, you’ve probably already done it more than a few times. You’re […]
Tag Archives: 13th age
The Icon Riffs series offers inspiration for adventure design and improvisation at the table. The ideas presented aren’t numbered, because numbered lists imply a certain consistency between results. These lists are evocative rather than consistent. They’re also not thorough. This isn’t an attempt to list all the things that could be associated with the icons. There are huge numbers […]
Download Battle of Axis and Race to Starport Season Two of 13th Age organized play kicked off with Race to Starport, which features a bizarre and creepy new threat to the Dragon Empire. We’ve updated the Organized Play Google Doc to include download links to Race to Starport and The Battle of Axis, the grand finale […]
Coming Soon Keep watching the skies! Race to Starport, the first adventure in Season Two of 13th Age organized play, is coming in the next few days. Keep an eye out for the email—13th Age Monthly subscribers will be able to download it from their order page, and non-subscribers will receive a download link. In this […]
An interviewer once asked us, “If someone has never played a tabletop RPG, why would 13th Age be a good game for them to try?” Well, that interview never ran, so we’re going to share our answers here. We designed 13th Age for experienced GMs, but it can be a great entry point into the hobby for new […]
Endzeitgeist reviewed the Book of Loot on their website, giving it 5 stars, the Seal of Approval, and nominating it for the Top Ten of 2015! You can read the full review here. Thanks Endzeitgeist! Endzeitgeist says, “This book, much like the superb Bestiary of 13th Age, is more inspired than I ever believed it to […]
Endzeitgeist reviewed the 13th Age Bestiary, and even gave it the Seal of Approval! Thanks Endzeitgeist! You can read the full review here. Endzeitgeist says, “From modifications of escalation or relationship dice to truly unique options, some of the abilities herein are, no hyperbole, GENIUS. Take the redcap. Tried and true delightfully evil fey – we all […]
I had Intentions of writing this post on the Monday of Gencon itself, when it was due. That’s the sort of stupid idea you have after six days of little sleep and absurd heat. Plus, we had a Pelgrane planning meeting, where we discussed awesome things to come, and how we’re going to celebrate the […]
Despite our chatty and occasionally informative sidebars, we don’t get around to explaining all our design decisions in 13th Age. Today we’ll take a look at a 13 True Ways design choice that could use a bit of explanation. Multiclass penalties The multiclass system in chapter 2 of 13 True Ways is a tool whose […]
This week, Tales of the 13th Age GMs receive The Battle of Axis — an adventure that brings the first season of 13th Age organized play to a thundering conclusion! The fact that 13th Age organized play exists at all is a minor miracle wrought by ASH LAW. Rob Heinsoo originally believed that 13th Age’s […]