Many thanks to our GM team and all the players who attended our games at Origins this year. We sold out of all of our games, and even squeezed in some walk-ups in the scheduled games. Kendall Jung did an amazing job of managing our play events at the show. Onward to Gen Con! Free […]
Tag Archives: 13th age
Here is a pot pourri of previews from current projects. The Book of Loot Gareth’s tome of magical treasures with a 13th Age spin. Somewhere there is a forum where all these magic items are posting their opinionated diatribes and whining about their owners. I once knew this barbarian. Eight feet tall he was, and […]
by Rob Heinsoo When I read the fun Wrath of the Orc Lord organized-play adventure written by ALL CAPS WOMAN, aka ASH LAW, I decided I’d want another orc variety or two if I was running the adventure myself. For those keeping pace with the 13th Age OP seasons, Wrath of the Orc Lord is just about over. But I […]
Pelgrane Press will be at Origins Game Fair on June 11-14, running the following 4-hour games in the Hyatt Regency Ballroom. You can find a master spreadsheet at http://originsgamefair.com/events/games/. Hope to see you there! Event Number Event Name Event Start Date/Time Game Master 7011 13th Age – Omenquest Thu 10:00 AM Jacob Wachtman 6981 13th […]
by Wade Rockett I’ll start this update by sharing a graph that ASH made, showing what almost a year of 13th Age Organized Play looks like in terms of GMs and sign-ups — click the image on the right to see it more clearly. The initial bump and flatish-line represents our pre-launch OP announcement. Once […]
In his April View from the Pelgrane’s Nest column, Simon provided updates on all of Pelgrane’s current projects. Here’s the latest news on 13th Age: The 13th Age Bestiary is with the printers, on target for a mid-June delivery date. Pre-order your copy now from the Pelgrane store. It’s available on Bits and Mortar, too, […]
A 13 True Ways Preview Chapter five of 13 True Ways is all about devils—those malevolent creatures from the Pit who delight in corrupting, binding and tormenting mortals. Where demons rage, devils persuade; where demons destroy, devils subvert and dominate. Typically their role in your campaign depends on which icon you associate them with. If […]
by ASH LAW At the beginning of April 2014 I had my first development meeting with Rob Heinsoo for Shards of the Broken Sky. The book stood at 66,000 words, and it was a good point to stop and discuss things before I wrote more. Most of the book will probably stand as-is, but some […]
By ASH LAW Our latest adventure is out: The Elf Queen’s Enchantment. In this adventure the elves answer the call of the Dwarf King, marching west to aid in defeating the renegade orc warlord General Gul. The adventurers are called upon to act as wayfinders for the elven forces, being dropped ahead of the army by […]