Tag Archives: 13th age

New Barbarian Talents: Mountainheart, Wyrmfang, Graceful Fury and Tribal War Chief

by Martin Killmann Many types of barbarians roam the wilderness of the Dragon Empire, drawing on the power of ancestral spirits, draconic pacts, and even the mountains themselves to strike terror into their enemies’ hearts. Here are four sets of talents to build a distinctive barbarian who brings something unique to the battle. Mountainheart The […]

13th Age Archmage Engine Licensing Overview

13th Age Archmage Engine Licensing Overview These overviews explain what our licenses and policies allow you do with our property. Are you wondering which license is right for you? Read below. Open Game License & 13th Age Open Content Since the 13th Age System Reference Document (SRD) is published under the Open Game License (OGL), […]

13th Age Compatibility License

Fire Opal Media Inc. & Pelgrane Press Ltd. 13th Age Roleplaying Game Compatibility License Last updated April 21st, 2016 Acceptance of Terms By submitting an application to use the 13th Age Roleplaying Game Compatibility Logo, you accept and agree to be bound by the terms and conditions of this license agreement (“License”). (The application can […]

13th Age Archmage Engine License

Fire Opal Media Inc. & Pelgrane Press Ltd. 13th Age Roleplaying Game Archmage Engine LicenseLast updated April 21st, 2016 Acceptance of Terms By submitting an application to use the 13th Age Roleplaying Game Archmage Engine Logo, you accept and agree to be bound by the terms and conditions of this license agreement (“License”). (The application […]

13th Age: The Road Ahead

This editorial originally appeared in the January issue of See Page XX as Trail of Cthulhu and 13th Age, and we want to make sure everyone who follows 13th Age news has a chance to see it. In it, Pelgrane Press publisher Simon Rogers makes a commitment to support for 13th Age that will match the support […]

Treasures of a Past Age – Strongholds

The Eyes of the Stone Thief campaign pits the player characters against a vengeful Living Dungeon that steals things from the surface. Castles, mostly, but also wizard’s towers, druid circles, enchanted waterfalls, dragon’s lairs, unholy temples, kobold-infested gold mines or unattended oceans. One of the amusing consequences of this is that the GM can throw […]

13th Age character class – the Eldcaller

by Casey Peavler Overview The dead were not quiet. The dead were not still. The spirits of dark Icons and other great powers laid heavily on the world. Eldcallers have the power to bind these violent spirits to their will, and furthermore draw on their power and expertise in combat. Over time the spirits of […]

New 13th Age monster – the Uchawa

by Ryven Cedrylle The Uchawa (taken from the Old Gnomish Uczaáła “sand-borer”) is a gigantic crustacean found beneath the sands of many of the world’s deserts. Uchawa have a yellow-orange carapace, a dozen short reddish legs protruding from the underside and four forward-facing arms, each ending in a three-pincered claw. The claws are capable of […]

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