by Martin Killmann Many types of barbarians roam the wilderness of the Dragon Empire, drawing on the power of ancestral spirits, draconic pacts, and even the mountains themselves to strike terror into their enemies’ hearts. Here are four sets of talents to build a distinctive barbarian who brings something unique to the battle. Mountainheart The […]
Tag Archives: 13th age
13th Age Archmage Engine Licensing Overview These overviews explain what our licenses and policies allow you do with our property. Are you wondering which license is right for you? Read below. Open Game License & 13th Age Open Content Since the 13th Age System Reference Document (SRD) is published under the Open Game License (OGL), […]
Fire Opal Media Inc. & Pelgrane Press Ltd. 13th Age Roleplaying Game Compatibility License Last updated April 21st, 2016 Acceptance of Terms By submitting an application to use the 13th Age Roleplaying Game Compatibility Logo, you accept and agree to be bound by the terms and conditions of this license agreement (“License”). (The application can […]
Fire Opal Media Inc. & Pelgrane Press Ltd. 13th Age Roleplaying Game Archmage Engine LicenseLast updated April 21st, 2016 Acceptance of Terms By submitting an application to use the 13th Age Roleplaying Game Archmage Engine Logo, you accept and agree to be bound by the terms and conditions of this license agreement (“License”). (The application […]
This editorial originally appeared in the January issue of See Page XX as Trail of Cthulhu and 13th Age, and we want to make sure everyone who follows 13th Age news has a chance to see it. In it, Pelgrane Press publisher Simon Rogers makes a commitment to support for 13th Age that will match the support […]
The 13th Age Bestiary Hatchling Edition is on its last legs! Buy the 13th Age Bestiary before 12:00 UTC Friday and get your name in the credits. Buy
Forty years ago this month (as far as we can work out), Gary Gygax and Dave Arneson first advertised that the Lake Geneva Tactical Studies Association had “released its set of fantasy campaign rules (Dungeons and Dragons)”. Little did they – or indeed, anyone – suspect how big this innovative game would get, and the […]
The Eyes of the Stone Thief campaign pits the player characters against a vengeful Living Dungeon that steals things from the surface. Castles, mostly, but also wizard’s towers, druid circles, enchanted waterfalls, dragon’s lairs, unholy temples, kobold-infested gold mines or unattended oceans. One of the amusing consequences of this is that the GM can throw […]
by Casey Peavler Overview The dead were not quiet. The dead were not still. The spirits of dark Icons and other great powers laid heavily on the world. Eldcallers have the power to bind these violent spirits to their will, and furthermore draw on their power and expertise in combat. Over time the spirits of […]
by Ryven Cedrylle The Uchawa (taken from the Old Gnomish Uczaáła “sand-borer”) is a gigantic crustacean found beneath the sands of many of the world’s deserts. Uchawa have a yellow-orange carapace, a dozen short reddish legs protruding from the underside and four forward-facing arms, each ending in a three-pincered claw. The claws are capable of […]