by Martin Killmann Many types of barbarians roam the wilderness of the Dragon Empire, drawing on the power of winter’s ice, infernal fury, or death itself. With these options and others in Part 1, you can enhance the relatively bare-bones barbarian class in 13th Age in all sorts of interesting ways. Winter Storm The following […]
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Lurker by Casey Peavler and Ryven Cedrylle Art by Kaitlynn Peavler A moment of concentration brought a shadow into Tullie’s hand, the misty substance hardening into a stiletto dagger as light as a feather and harder than dragon bones. Her prey was currently occupied with the entertainment he had paid for tonight, and judging by […]
Undead by Casey Peavler and Ryven Cedrylle +2 to Con or +2 to Cha It’s not hard to understand why undead are feared and reviled by all cultures and all races. Mindless monsters, recently dead loved ones risen from the grave to feed on their family. The haunted spirits of those long-dead. Nothing in […]
by Rob Heinsoo By now, everyone who has been part of the 13 True Ways support network (Escalation Edition, Kickstarter, Bestiary pre-orders) has gotten notice of the availability of the new druid and the updated commander and monk. As you’ll see, the druid class is a beast. The challenge of embracing elements of traditional druidic […]
Sorcerous Options by Brian Slaby Sorcerer Talent Spell Shaper This talent functions like the Wizard’s talent “Vance’s Polysyllabic Verbalizations,” but without all of that stuffy, bookish spell re-naming. Rather, when you spend a quick action (in addition to the standard action it normally takes to cast the spell) you’re ripping additional arcane energy from […]
Tianacs by Lawrence Augustine R. Mingoa Introduction Some say tianacs are the spawn of witches who turned themselves into living vampires using vile rituals, while others claim that they’re the bodies of unborn or uncleansed infants that are corrupted by undeath. But regardless of how they came to be, tianacs are so small that they […]
Last month, I compared the 13th Age rulebook to my beloved Rules Cyclopedia, and talked about how cool strongholds were and how they’d work in the looser, more narrative Archmage Engine style. This month, it’s Dominions. There comes a time in every adventurers’ career – sometime between slaying that first dragon, and well before going […]
by Martin Killmann Many types of barbarians roam the wilderness of the Dragon Empire, drawing on the power of ancestral spirits, draconic pacts, and even the mountains themselves to strike terror into their enemies’ hearts. Here are four sets of talents to build a distinctive barbarian who brings something unique to the battle. Mountainheart The […]
13th Age Archmage Engine Licensing Overview These overviews explain what our licenses and policies allow you do with our property. Are you wondering which license is right for you? Read below. Open Game License & 13th Age Open Content Since the 13th Age System Reference Document (SRD) is published under the Open Game License (OGL), […]
Fire Opal Media Inc. & Pelgrane Press Ltd. 13th Age Roleplaying Game Compatibility License Last updated April 21st, 2016 Acceptance of Terms By submitting an application to use the 13th Age Roleplaying Game Compatibility Logo, you accept and agree to be bound by the terms and conditions of this license agreement (“License”). (The application can […]
