Fire Opal Media Inc. & Pelgrane Press Ltd. 13th Age Roleplaying Game Archmage Engine LicenseLast updated April 21st, 2016 Acceptance of Terms By submitting an application to use the 13th Age Roleplaying Game Archmage Engine Logo, you accept and agree to be bound by the terms and conditions of this license agreement (“License”). (The application […]
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This editorial originally appeared in the January issue of See Page XX as Trail of Cthulhu and 13th Age, and we want to make sure everyone who follows 13th Age news has a chance to see it. In it, Pelgrane Press publisher Simon Rogers makes a commitment to support for 13th Age that will match the support […]
The 13th Age Bestiary Hatchling Edition is on its last legs! Buy the 13th Age Bestiary before 12:00 UTC Friday and get your name in the credits. Buy
Forty years ago this month (as far as we can work out), Gary Gygax and Dave Arneson first advertised that the Lake Geneva Tactical Studies Association had “released its set of fantasy campaign rules (Dungeons and Dragons)”. Little did they – or indeed, anyone – suspect how big this innovative game would get, and the […]
The Eyes of the Stone Thief campaign pits the player characters against a vengeful Living Dungeon that steals things from the surface. Castles, mostly, but also wizard’s towers, druid circles, enchanted waterfalls, dragon’s lairs, unholy temples, kobold-infested gold mines or unattended oceans. One of the amusing consequences of this is that the GM can throw […]
by Casey Peavler Overview The dead were not quiet. The dead were not still. The spirits of dark Icons and other great powers laid heavily on the world. Eldcallers have the power to bind these violent spirits to their will, and furthermore draw on their power and expertise in combat. Over time the spirits of […]
by Ryven Cedrylle The Uchawa (taken from the Old Gnomish Uczaáła “sand-borer”) is a gigantic crustacean found beneath the sands of many of the world’s deserts. Uchawa have a yellow-orange carapace, a dozen short reddish legs protruding from the underside and four forward-facing arms, each ending in a three-pincered claw. The claws are capable of […]
By Brian Slaby Dicey Stunts is an expansion of the “Dicey Moves” section of the 13th Age core rule book, which allows for any character to exercise their narrative creativity during combat — much like a Rogue with the Swashbuckle talent. (If they succeed at an appropriate skill check, of course!) Talents such as Swashbuckle, […]
The Witch by Christopher J. Ferguson OVERVIEW Mortals reach out to their gods through faith. But faith has a darker underside. Those who do not find succor through the established temples may turn to priestesses and priests who work outside the church hierarchy. These witches, as they are often called, are an alternate channel to […]
By Mark Craddock 13th Age and the Archmage Engine that drives it has become the clear frontrunner for most of my gaming needs since I got in on the Second Escalation Edition. However, I run many games for both my kids and new players, and sometimes I want something leaner. That’s how I came to […]