By Brian Slaby Dicey Stunts is an expansion of the “Dicey Moves” section of the 13th Age core rule book, which allows for any character to exercise their narrative creativity during combat — much like a Rogue with the Swashbuckle talent. (If they succeed at an appropriate skill check, of course!) Talents such as Swashbuckle, […]
Tag Archives: 13th age
The Witch by Christopher J. Ferguson OVERVIEW Mortals reach out to their gods through faith. But faith has a darker underside. Those who do not find succor through the established temples may turn to priestesses and priests who work outside the church hierarchy. These witches, as they are often called, are an alternate channel to […]
By Mark Craddock 13th Age and the Archmage Engine that drives it has become the clear frontrunner for most of my gaming needs since I got in on the Second Escalation Edition. However, I run many games for both my kids and new players, and sometimes I want something leaner. That’s how I came to […]
Trail of Cthulhu was a game-changer for Pelgrane. I was very excited when Chaosium agreed to the license, and when I added Kenneth Hite to Robin Laws’ GUMSHOE system I was pretty sure we had horror gamer catnip. The analogy with 13th Age is plain. Take the two developers of the previous versions of D&D, […]
By Rob Heinsoo Given the push we are making to finish design and art on 13 True Ways, it’s time for an update. I’m not going to talk about the things we’re doing that aren’t done yet, those will appear in upcoming updates. Horizon Jonathan has written a wonderful take on Horizon, City of Wonders. […]
By Rob Heinsoo Given the push we are making to finish design and art on 13 True Ways, it’s time for an update. I’m not going to talk about the things we’re doing that aren’t done yet, those will appear in upcoming updates. Horizon Jonathan has written a wonderful take on Horizon, City of Wonders. […]
We had high hopes for 13th Age, but its popularity took even us by surprise. Very quickly the game attracted a strong community of passionate fans who’ve run some amazing campaigns, and used the new DIY-friendly mechanics created by designers Jonathan Tweet (D&D 3rd edition) and Rob Heinsoo (D&D 4th edition) to create new classes, spells, […]
Another great review from Jonathan Hicks, the Farsight Blogger, about 13th Age. Jonathan says, “I think this is a great game. It’s wonderfully presented, colourful, full of flavour and brimming with great ideas that can not only work for 13th Age game but pretty much any roleplaying game, D&D or otherwise” Giving it a classy […]
On RPGNet, Kafka has given 13th Age an excellent 5 for Style and meaty 4 for substance. Describing the art as “truly phenomenal” and the writing as “superb”, Kafka states that “Purple prose is in abundance and makes reading a delight, as opposed to realms of rules and tables”, but also points out that: “The […]
We’ve provided the fine folks at RPG.net with an exclusive preview of the white dragon from the upcoming 13th Age Bestiary. This full-colour PDF includes the white dragon hatchling, cenotaph dragon, mausoleum dragon, blizzard dragon and moon dragon. You’ll also find adventure hooks, advice on building battles with these monsters, and their relationship to the […]
