Kazekami has created some Escalation Die templates, which, when used with a 8.5 cm × 8.5 cm (3.5 inch × 3.5 inch) photo cube like this one (UK) or this one (US) create the lovely dice you can see in the images on the left. You can find the PDF files to make your […]
Tag Archives: 13th age
By Rob Heinsoo This week’s playtest of the new commander and the half-revised monk went well. Commander In the commander’s case I didn’t make any changes after the playtest. Partly that’s because the design is in OK shape for now. Partly it’s because Thorinn, the 5th level dwarf commander who used to be a bard, […]
When we released the system resource document for 13th Age, containing all the open content from the 13th Age RPG, it was a big deal for us. An SRD meant that all the pent-up eagerness for third-party and fan projects compatible with 13th Age would finally be unleashed…or nobody would care, or they’d tell us that […]
We knocked on 13th Age editor Cal Moore’s door demanding tricks or treats. He told us to wait, and disappeared back into his house for a few minutes. We heard terrible sounds from within. Then THIS emerged. Lich King Scarecrow This manikin of straw and sticks will scare away more than just the birds when the […]
Call me Bargle. Eyes of the Stone Thief started out under the working title of Moby Dungeon, which rather gives the game away. It’s inspired by Moby Dick, with the whale swapped for a dungeon full of traps and monsters. The characters must hunt the living dungeon as it swims through the Underworld. When it […]
Back to the Old School… The 2013 first printing of 13th Age and my much abused vintage 1977 box set of original D&D What is the OSR? It stands for Old School Renaissance (or Old School Revolution). It is a movement in gaming that focuses on role playing games from around 30-40 years ago. In […]
By Ruven Wolff EDITOR’S NOTE: When we heard about Ruven’s Victorian maritime 13th Age campaign, and how he was reskinning the game’s icons as undead pirates, submarines and Luddite orcs, we knew it had to go on the blog. He’s generously written his icons up for us, and added notes on shipping and weapons in […]
HERITAGE FEATS by Paul Fanning Races, as well as Backgrounds and One Unique Things, are very rules-light in 13th Age. Heritage feats represent aspects of your character’s heredity and history that aren’t easily covered by these mechanics, or by existing classes. Heritage feats aren’t necessarily for all campaigns, or all characters. Players should consult with […]
The Dragon Empire – Through A Mirror, Darkly by Aaron Roudabush The Dragon Empire, bitterly cold and dangerous from border to border — whether in the depths of the wilds or the heart of a city — is as cruel, unfriendly land. The people here have long been oppressed and controlled by a line of […]
Version 4.0 adds Bestiary 2 to the earlier core book, Bestiary 1, and 13 True Ways! [updated March 30, 2023] This is the home of the 13th Age / Archmage Engine System Reference Document. For licensing information, go here. It contains all the open content from the 13th Age RPG – the Archmage Engine. Whether […]