The 13 True Ways cover above is our first rough draft. Aaron and Lee still have lots of work they plan to do on it. That’s a wind-and-lightning powered druid fighting a dragon who has yet to be revealed. It gives us game designers something to strive towards. Lee calls the piece Over Drakkenhall. I […]
Tag Archives: 13th age
PublicOpinion posted this on the Something Awful 13th Age forum. Quite useful. After messing around in Roll20, I found a way to automatically include the current escalation die value in the relevant macros: First, you create an “Escalation Die” character on the Journals tab. This step doesn’t matter, but its name should be something you […]
Rob Heinsoo recently emerged from the depths of the Queen’s Wood with disturbing tales of the little folk — and a piece of art from 13 True Ways. David Kaehler was one of the winners of the Monster Art +13 contest for the 13 True Ways Kickstarter. David asked for a somewhat straightforward illustration of […]
13 Canes for 13th Age By ASH LAW Wizard’s canes are known for being eccentric creations – canes that conceal long-stemmed pipes or are topped with miniature orreries or have perches for familiars. The non-magical canes of bravoes are more utilitarian than those of magic users, reinforced and weighted with lead pellets in hollow interiors […]
by Wade Rockett As you probably know, Robin Laws is hard at work on the second edition of The Esoterrorists, his legendary horror game that introduced the GUMSHOE investigative system. I hadn’t planned on running it any time in the near future, because I’m focused on my 13th Age campaign; but I very much wanted […]
The Other Steve recently picked up his Escalation Edition copy of 13th Age and can’t believe he waited so long as, in his words, “13th Age is, hands down, the most exciting modern D&D variant I have encountered.” In a detailed review over on BoardGameGeek, he explains how 13th Age: …sits at the nexus not […]
Michael Evans reviewed the 13th Age Escalation Edition for EN World, providing one of the most in-depth and crunchy-yet-concise examinations of the game to date. I encourage you to check out Part 1 and Part 2 of his review. “As far as the Character Class design of 13th Age, I am quite impressed so far. […]
Last night we checked in with hard-working layout artist Chris Huth on the status of the 13th Age core rulebook. Here’s where we are: Chris has finished laying out chapters 1, 2, 3, 5, 6 and 9. The core team has given him feedback on all those chapters except 9, which they’re now reviewing. Chapters 4, […]
Rob Heinsoo rode up in a demonic chariot pulled by fiery hounds and handed us this update on the 13th Age Bestiary, written in blood on a blink dog’s pelt. Speaking of the Bestiary, writer Steve Townshend was on the Haste podcast this week and talked about how the monsters will give players cool story hooks. […]
Jon Spengler of Dorkadia volunteered to run 13th Age at Norwescon in Seattle, and posted about the experience on his blog. He’s kindly given us permission to share his article here. If you’re interested in running 13th Age at a con or at your local game store, we’d love to know! Contact me at wade.rockett@fireopalmedia.com I was […]