Tag Archives: 13th age

Rob Heinsoo: Five 13th Age Progressions

The 13 True Ways cover above is our first rough draft. Aaron and Lee still have lots of work they plan to do on it. That’s a wind-and-lightning powered druid fighting a dragon who has yet to be revealed. It gives us game designers something to strive towards. Lee calls the piece Over Drakkenhall. I […]

Adding the Escalation Die to Roll20

PublicOpinion posted this on the Something Awful 13th Age forum. Quite useful. After messing around in Roll20, I found a way to automatically include the current escalation die value in the relevant macros: First, you create an “Escalation Die” character on the Journals tab. This step doesn’t matter, but its name should be something you […]

13 Canes for 13th Age

13 Canes for 13th Age By ASH LAW Wizard’s canes are known for being eccentric creations – canes that conceal long-stemmed pipes or are topped with miniature orreries or have perches for familiars. The non-magical canes of bravoes are more utilitarian than those of magic users, reinforced and weighted with lead pellets in hollow interiors […]

The Baddies Aren’t Taking a Break: Esoterrorist GM Advice for 13th Age

by Wade Rockett As you probably know, Robin Laws is hard at work on the second edition of  The Esoterrorists, his legendary horror game that introduced the GUMSHOE investigative system. I hadn’t planned on running it any time in the near future, because I’m focused on my 13th Age campaign; but I very much wanted […]

13th Age at Norwescon 36 – Jon Spengler Reports

Jon Spengler of Dorkadia volunteered to run 13th Age at Norwescon in Seattle, and posted about the experience on his blog. He’s kindly given us permission to share his article here. If you’re interested in running 13th Age at a con or at your local game store, we’d love to know! Contact me at wade.rockett@fireopalmedia.com I was […]

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