Even if you’re not using the 13th Age rules, these ten icons demarcate and imply the Otherworld setting. (And you can plug Icons into, say, GUMSHOE or the game system of your choice with ease – Ken did it for Night’s Black Agents here). Player characters in Otherworld are assumed to start off in ignorance […]
Tag Archives: Gareth Ryder-Hanrahan
Ignoring the vagaries of its publishing history, Pierton’s Night Jungle makes a great setting for gaming. If you just want to tell stories in the mode of the Kalamane Cycle, where heroic fantasy heroes battle monsters and weird sorcery, then you can just grab a copy of 13th Age and wait until next month when […]
Some of the fantasists of the early 20th century are arguable more popular and well-known than they were when they were alive. HP Lovecraft or Robert Howard, for example, with their Cthulhu and Conan tales cast titanic shadows over the fantasy genre. Other writers have slipped into comparative obscurity, like the wonderful James Branch Cabell. […]
Eyes of the Stone Thief, the megadungeon campaign for 13th Age Roleplaying Game, is out now! Some of the many monsters trapped in the living dungeon are the Custodians – a group of earth elementals forced to serve the animating spirit of the dungeon. Ever since the Stone Thief was blinded when the Prince of Shadows […]
Eyes of the Stone Thief, the megadungeon campaign for 13th Age Roleplaying Game, is out now! Trapped In The Stone Thief To the Stone Thief, people are the irritating meaty grist in the delicious cities it consumes. Most of the unlucky souls swallowed by the dungeon are crushed to death, or fall victim to one of […]
Eyes of the Stone Thief, the megadungeon campaign for 13th Age Roleplaying Game, is out now! If your ongoing 13th Age campaign doesn’t have a place for a gigantic megadungeon like the Stone Thief (listen! Can you hear its plaintive earthquake-like whimpering as it begs you to let it rampage through your game?), then the thing […]
Double Tap introduced the concept of video-game-style Achievements into Night’s Black Agents (Will Plant’s original is here, but Double Tap‘s list is bigger, better and has more bonuses for blowing things up.) As the Dracula Dossier consumes my every waking hour, and I start to see connections to the Mas… to Dracula everywhere, here’s a list of custom achievements for the […]
Once is an accident. Twice is coincidence. Three times is enemy action – at least, according to the apocryphal Moscow Rules. Our kickstarter for the Dracula Dossier was due to launch on October 17th. That target was, perhaps, overly ambitious. While we’d completed the draft of the Director’s Handbook – the mammoth compendium of conspiracies, […]
Continuing Ken’s theme of looting 13th Age for GUMSHOE twists, let’s talk about monsters. In 13th Age, monsters have a sort of rudimentary AI – instead of the GM deciding to use their special abilities in advance, they’re triggered by the result of the attack roll. So, for example, if a ghoul gets a natural […]
The action in the original Dracula novel takes place in a handful of locations – Transylvania, Whitby, London, and then back again. The Dracula Dossier expands the reach of the vampire count, and brings in the globe-trotting vampire-hunting action one expects in a Night’s Black Agents campaign. England and Romania – Edom and Dracula – are the two poles around which […]
