New creature for The Esoterrorists The membrane between this world and the Outer Dark is everywhere. Even inside your computer. That’s where seepers break through. They sense the particular stink of paranoia and latent aggression stoked on the Internet’s blackest shoals. When you drink in conspiracy theory or wallow in mythologies of victimhood, they wriggle […]
Tag Archives: GUMSHOE
In the latest episode of their ENnie-winning podcast, Ken and Robin talk holy ashes, Mary Sues, a GUMSHOE fallacy and Immanuel Velikovsky.
Continuing Ken’s theme of looting 13th Age for GUMSHOE twists, let’s talk about monsters. In 13th Age, monsters have a sort of rudimentary AI – instead of the GM deciding to use their special abilities in advance, they’re triggered by the result of the attack roll. So, for example, if a ghoul gets a natural […]
See P. XX A column on roleplaying by Robin D. Laws As a general rule, writers learn to avoid repetition. In the immortal words of David Byrne, say something once, why say it again? When writing roleplaying material I have to keep reminding myself to strategically violate that general rule. If there’s one thing playtesting […]
From the planet Sumter the call goes out: the wargames are on. Before the Mohilar War, Sumter existed as a synthculture planet. It appealed to both permanent and transient populations wishing to relive the period of the US Civil War, including its major battles. Those reenactments took place with fake weapons and robust technological safeguards. […]
As vengeful space effectuators of the Gaean Reach, you know what the interplanetary war criminal Quandos Vorn did to you—and what you must do in return to him, when you catch him. That part remains more easily said than done. Rejoice, then, in these latest intercepted transmissions. They detail some of the identities Quandos Vorn […]
The GUMSHOE Preparedness ability, which lets you test to see if you happen to already have the crucial bit of equipment you want, lets you skip the aggravation of equipment shopping with an on-the-spot moment of creativity in play. Although the book definitions of Preparedness refer specifically to gear, GMs may find it plot-forwarding to […]
Given the persistent weirdness of FIFA, world soccer’s governing body, it should come as no surprise that they were the first major sports administration to permit the use of mutant powers in professional competition. In the DNA-twisted future of Mutant City Blues, only one thing has changed about the world’s love of football: America now […]
In all GUMSHOE games, there’s a benefit for having 8 rating points in Athletics – your Hit Threshold rises by 1. Night’s Black Agents expanded this to all General Abilities – if you invest eight of your precious build points in a particular ability, you get a cherry, a special ability that shows off your […]
A column on roleplaying by Robin D. Laws In The Gaean Reach Roleplaying Game, your team of interstellar grudge-holders journeys to the galaxy’s darkest crannies in search of the arch-criminal Quandos Vorn. In reprisal for the despicable wrongs he’s done each of you, you’ve sworn to track him down and send him to his grave. […]