In our third Pelgrane Video Dispatch, Gareth Ryder-Hanrahan reveals his favorite GUMSHOE ability. Robin’s was obvious. Many guessed Ken’s. But can you predict Gar’s answer? Only a click on the video will tell the tale! Night’s Black Agents by Kenneth Hite puts you in the role of a skilled intelligence operative fighting a shadow war […]
Tag Archives: GUMSHOE
Our new Pelgrane Video Dispatches series continues with Ken’s favorite GUMSHOE ability. Robin’s was easy to predict. Will Ken’s choice come as a surprise? Night’s Black Agents by Kenneth Hite puts you in the role of a skilled intelligence operative fighting a shadow war against vampires in post-Cold War Europe. Play a dangerous human weapon, a […]
With most of us stuck at home, either all day or after returning from a day’s work of essential service, we at Pelgrane figured it would be a good time to get plans for video content off the backburner. The contents of my own YouTube subscription list are looking pretty sparse these days, with mainstream […]
In the present COVID-19 crisis, many of us, myself included, have canceled our in-person roleplaying sessions to comply with social distancing or shelter-in-place public health regimes across the world. This Thursday, after a hiatus, I’ll be switching my in-person game to remote. (I’ve just started “Canadian Shield”, an extremely variant Fall of Delta Green series.) […]
St. Patrick. Your only man, really. Taken as a slave to Ireland, escaped, then went back to bring Christianity to the heathens of Ireland. A grasp of both theology and vegetation, by all accounts. Got rid of the snakes, so he did, so he did. Best known now for being a really effective marketing campaign […]
One of the Things I Always Say is that a GUMSHOE investigative ability list is basically a list of questions the players can ask the GM – but it’s also a useful list of questions to ask yourself when writing an adventure. Certainly, when I initially conceive of an adventure, I’ll come up with three […]
The core concept of GUMSHOE can be simply stated (or shouted from the rooftops) as “it’s always more fun when the players get the clue”. One could argue, though, that it’s sometimes more accurate to say that the players always get the lead. A lead is a clue that leads in to another scene. Leads […]
It’s official – the GUMSHOE Community program is live! We announced in our Swords, Spies and Shoggoths panel at Gen Con (which you can listen to here, thanks to our friends at the Plot Points podcast) that we were launching the GUMSHOE Community program, making Ashen Stars content available to creators. If you’re not familiar […]
A column about roleplaying by Robin D. Laws Pity the poor monsters. With Halloween over, they’re nursing hangovers and anticipating fallow months of scant employment over the holiday season. Here at Pelgrane we love our monsters twelve months a year. But what happens when you love a monster too much to want your GUMSHOE characters […]
The number one critique of GUMSHOE among those who have little or no experience of the system is that the investigative rules turn the scenario into a railroad, where the players blindly follow a predetermined series of clues – which, being an erudite regular reader of Page XX, you know is not true. Hot on […]