Tag Archives: GUMSHOE

Strike a Blow Against the Plink Effect With This Alternate GUMSHOE Damage Rule

Some players find damage dealing  in baseline GUMSHOE emotionally unsatisfying. This becomes an issue especially when they’ve spent a lot of points, or gotten a high die roll, only to roll low on the damage die, plinking the opponent for a miserable 1 or 2 points of Health. Rolling high to hit and then minimum […]

Read this Before Running GUMSHOE – Running Adventures

[I’d like to thank the GUMSHOE community for their suggestions on this topic.] This article assumes you are running a pre-written adventure, for any GUMSHOE game – though much of the advice applies to adventures you’ve outlined yourself, or even if you are improvising. It also assumes you’ve read the rules of the game you […]

See Page XX: Improv and GUMSHOE Scenario Structure

A column about roleplaying by Robin D. Laws GUMSHOE core games present the GM with a default scenario structure you can use when creating your own mysteries to challenge your players. By following it you can ensure that the investigators have at least one, and preferably many, routes to solve the adventure’s key question, whether […]

See Page XX: Shy Players and GUMSHOE

A column about roleplaying by Robin D. Laws Having appeared on GM advice panels for lots of years, I’m always on the alert for changes in the types of questions audience members put forward. These can vary quite a bit depending on the convention. An expensive destination show like Gen Con, or one directed to […]

The Black Book character generator update

by Steven Hammond First let me open by saying that https://theblackbook.io is live and taking email addresses for anyone who wants to take part in the alpha or beta tests, or get notified when the new Black Book goes live. You may recall that during the months of September and October we asked all of you […]

Sense Trouble by Proxy

Here’s an expanded use for the Sense Trouble ability one of my players, Chris Huth, sold me on recently. The basic principle can apply to any GUMSHOE game that includes this general ability. We’ve reached the Aftermath sequence of our Yellow King Roleplaying Game playtest. In its alternate 2017, landlines remain the basic telephonic technology. […]

Star Trek: Discovery, Ashen Stars, and Episode Structure

[Contains a mild spoiler for the most recent episode of Discovery…] A note on tone in Ashen Stars invites you to think of it as the gritty reboot of a beloved TV space opera show from the past. Enough episodes of Star Trek: Discovery have dropped to see that it is very much reading out […]

GUMSHOE Rules Summary

GUMSHOE is a system for designing investigative roleplaying games and adventures, emulating stories where investigators uncover a series of clues, and interpret them to solve a mystery. In GUMSHOE, the players always get the clues they need to move the narrative forward. Character Creation In a GUMSHOE game, you create player characters (PCs) by choosing […]

GUMSHOE Doesn’t Care When You Spend Your Points

In GUMSHOE,when your character needs to do something tricky and where randomness adds tension, you roll a d6, add points you spend from an Ability pool, and if you make the Difficulty number, you succeed. The number of points you spend on a test can represent the effort a character is making, but usually they […]

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