“They say much of blood and bloom, and of others which I comprehend not, though I guess what they mean; but nevertheless they tell us all things which we want to know.” — Abraham Van Helsing, in Dracula, by Bram Stoker Through the persons of writer-creators Steven Moffat and Mark Gatiss, the BBC (and its […]
Tag Archives: night’s black agents
a Night’s Black Agents adventure seed, by Adam Gauntlett The Sacred Temple of the Paparo, founded in Naples, 1579, by three noble daughters of Giovanni Paparo, has been abandoned by those supposed to care for it. Once bedecked with ornaments and liberally endowed with treasures, it has been ransacked in recent years, down to the […]
An adventure seed for Night’s Black Agents, by Adam Gauntlett The Agents are hired for a simple babysitting gig in Monaco, playground of the idle rich, and find themselves in the Conspiracy’s crosshairs. What Came Before A group of hackers hoping to make a big score cracked a billionaire’s superyacht Wi-Fi system. The hackers downloaded […]
by Steven Hammond Gen Con was a blast this year. I played a few games, talked to people I only see at Gen Con, and spent several hours helping out in the Pelgrane Booth. I had fun chatting with all the GUMSHOE and Black Book fans that stopped by. If you picked up a flyer […]
The scenario (S)Entries from the Night’s Black Agents core rulebook is a quick and open-ended intro to the shadowy world of the undead. The players are hired to steal a laptop containing a dossier on the vampiric conspiracy; they steal the laptop, then get doublecrossed, forcing them to track down their former employer and steal the […]
See P. XX a column about roleplaying by Robin D. Laws A well-designed modular element for an RPG, whether we’re talking about a GMC, location, conspiracy, or occult tome, does more than extrapolate from an evocative premise. The text you write, explicitly or otherwise, indicates to the GM how it will be used in play. […]
by Adam Gauntlett The BMW shot through a red light turning against the flow, missing oncoming traffic by the grace of God, ignoring angry, blaring horns. The Serb, Karlo, gunned his Audi. So much for surveillance; Volkov would have his head if the bastards got away … What makes a chase scene Thrilling? Well, Director, […]
Your lone spy in Night’s Black Agents: Solo Ops has been burned. You’re out on your own. Oh, you’ve got a network of connections and contacts you can draw on specialist skills – you can find a forger in Budapest, or a computer hacker in Buenos Aires, or an arms dealer in Boston – but […]
In the setting of Mutant City Blues, approximately one in a hundred people developed a mutant ability in the wake of the still-mysterious Sudden Mutation Event. Some powers had obvious social or commercial benefits, and mutants with these powers could easily find a place. Mutant healers transformed parts of healthcare, telepaths and dream-peepers revolutionised psychology, […]
Night’s Black Agents won two silver ENnie awards for Best Game and Best Writing, and was nominated for Best Rules, Best Interior Art and Product of the Year. Find out why with the limited edition! Only 100 copies of the faux-leatherbound limited edition Night’s Black Agents exist. 50 are available to customers in the U.S. and Canada, […]