Tag Archives: robin d laws

See P. XX: Seamless GUMSHOE

Page XX A Column about Roleplaying by Robin D. Laws Clue-gathering in GUMSHOE differs from previous investigative games in one very minor way. Its central tweak isn’t even an extra step to the process players may already be familiar with. GUMSHOE removes a step from the standard approach. Anyone who’s played nearly any trad RPG […]

Problem Solving vs Problem Protecting

Just as DramaSystem characters are torn between two dramatic poles, we as roleplayers may find ourselves torn between two roles: character and co-author. Certain games and play styles encourage us to think only of what our PCs would do. Some players who prefer this approach take a semantic leap overboard and declare any game where […]

If Game of Thrones was Your DramaSystem Game

My booth pitch for Hillfolk describes its rules engine, DramaSystem, as emulating the structure of serialized cable TV shows. So let’s take an example heavily watched in geekland, “Game of Thrones.” Here’s a scene breakdown of the first episode of the fifth season with an eye toward identifying the petitioner and the granter and seeing […]

Outstanding Warrants for Quandos Vorn

As the galactic vengeance-seekers of The Gaean Reach Roleplaying Game, you may from time to time find it necessary to invoke the legal system as a tool in your hunt for Quandos Vorn. Naturally you will not in the end turn this arch-villain over to the proper authorities, but rather exact your own revenge. Still, […]

Mining the Archive of New York Crime

A flood of vintage NYPD crime photos will be resurfacing digitally, thanks to a grant from the National Endowment for the Humanities. Many date from the prime period of Lovecraftian horror, making them ideal handout fodder for your Trail of Cthulhu games. These images, including crime scene images from murder investigations, bring real-life grit to […]

See P. XX: Back to School with Alma Mater Magica

Page XX A Column about Roleplaying by Robin D. Laws With my nearly year-long Feng Shui 2 series properly ushered to its exploding, juncture-rattling big finish, and my days currently occupied by a mobile game project I don’t have to playtest, I thought the Thursday night game should slip back into the familiar waters of […]

Speeding to the Surrealist Dreamlands

Forget your shrooms, your blotter dots. For me the opener to the gateway of creativity was always speed. Gobble a handful of bennies and work through the night boom flash bang. Only problem I faced or so I thought was making sure I had enough canvases on hand to last through a period of explosive […]

Memo from a Soviet Archive

The following memo was found in the archives of the Russian Academy of Sciences. It sheds light on the complicated relationship between the surrealist Dreamhounds of Paris and both the French Communist Party (PCF) and the intelligence arm of its Soviet masters. July 6, 1932 To: Trofim Lysenko, Russian Academy of Sciences From: Konstantin Strezhakov, […]

The Great Invisibles

Dreamhounds of Paris already stretches Trail of Cthulhu’s default time frame by covering events of the surrealist movement from the 1920s. While researching the book I found some details ripe for Lovecraftian parallel that fell on the other side of the time divide. Although the surrealist movement never recovers from the Occupation and the flight […]

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