Dreamhounds of Paris brings sandbox play to Trail of Cthulhu, as the surrealists of the 20s and 30s discover their ability to consciously reshape the realm beyond waking. I play with a group that works best either in the completely dramatic realm of Hillfolk and DramaSystem, or in a procedural game with a strongly laid-out […]
Tag Archives: robin d laws
a column on roleplaying by Robin D. Laws Trail of Cthulhu maven Tony Williams asks, regarding Dreamhounds of Paris: I would be interested in Robin’s opinions of surrealist art. Does he enjoy it? What does he think of the major surrealists movers and shakers as people, having researched them so thoroughly? Are they all insufferable […]
New creature for The Esoterrorists The membrane between this world and the Outer Dark is everywhere. Even inside your computer. That’s where seepers break through. They sense the particular stink of paranoia and latent aggression stoked on the Internet’s blackest shoals. When you drink in conspiracy theory or wallow in mythologies of victimhood, they wriggle […]
Do not expect your quest for vengeance against the interstellar arch-criminal Quandos Vorn to be met with universal equanimity. Especially uninterested in the havoc you may wreak while doing so are the Gaean Reach various officials and gatekeepers. Here appear reasons they might give you for dragging their feet or refusing cooperation entirely. Be prepared […]
In fiction, supporting characters often function as reflections of the protagonists. As we know from DramaSystem, main characters in a dramatic story can be defined as torn between two competing impulses. In the game we call these Dramatic Poles. In Hamlet, our title character is torn between Action and Contemplation. And wouldn’t you know it, […]
See P. XX A column on roleplaying by Robin D. Laws As a general rule, writers learn to avoid repetition. In the immortal words of David Byrne, say something once, why say it again? When writing roleplaying material I have to keep reminding myself to strategically violate that general rule. If there’s one thing playtesting […]
The skulking Outer Dark Entity known as the sulp crosses the membrane into places where humans keep the possessions they do not need but cannot quite bear to get rid of. Sulps can appear in warehouses, attics, derelict buildings or the squalid homes of hoarders. They most often manifest in self-storage facilities. The name sulp […]
When the stunning photographs taken by Harry Burton of the Carter expedition’s discovery of Tutankhamun in 1922 were recently exhibited at Oxford’s Ashmolean museum, one print was conspicuously not considered for display. Those of you with high Cthulhu Mythos ratings know that Nitocris, possible last pharaoh of the 6th dynasty, became a ghoul after her […]
When you watch the typical serial cable drama that DramaSystem, the game engine underlying Hillfolk, in large part emulates, you’ll note that the scenes tend to be short. Occasionally you get a change of pace episode structured more like a one act play. Mostly you see a large number of two-hander scenes in which the […]
From the planet Sumter the call goes out: the wargames are on. Before the Mohilar War, Sumter existed as a synthculture planet. It appealed to both permanent and transient populations wishing to relive the period of the US Civil War, including its major battles. Those reenactments took place with fake weapons and robust technological safeguards. […]
