Tag Archives: robin d laws

Nitocris in the Funerary Chamber,1922

When the stunning photographs taken by Harry Burton of the Carter expedition’s discovery of Tutankhamun in 1922 were recently exhibited at Oxford’s Ashmolean museum, one print was conspicuously not considered for display. Those of you with high Cthulhu Mythos ratings know that Nitocris, possible last pharaoh of the 6th dynasty, became a ghoul after her […]

The No-Response Response

When you watch the typical serial cable drama that DramaSystem, the game engine underlying Hillfolk, in large part emulates, you’ll note that the scenes tend to be short. Occasionally you get a change of pace episode structured more like a one act play. Mostly you see a large number of two-hander scenes in which the […]

Planet of War

From the planet Sumter the call goes out: the wargames are on. Before the Mohilar War, Sumter existed as a synthculture planet. It appealed to both permanent and transient populations wishing to relive the period of the US Civil War, including its major battles. Those reenactments took place with fake weapons and robust technological safeguards. […]

Recent Aliases of Quandos Vorn

As vengeful space effectuators of the Gaean Reach, you know what the interplanetary war criminal Quandos Vorn did to you—and what you must do in return to him, when you catch him. That part remains more easily said than done. Rejoice, then, in these latest intercepted transmissions. They detail some of the identities Quandos Vorn […]

A Smallpox on All Your Houses

A while back we learned of the vials of supposedly destroyed smallpox virus that turned up in a laboratory storage room in Bethesda, Maryland. Luckily, no one was exposed to the deadly disease, allowing us to guiltlessly mine the incident for scenario inspiration. How you might use it depends on the game you’re currently running: […]

Graybeard

DramaSystem series pitches do not typically describe particular Game Moderator characters. They are better invented during play than set out for you in advance. This allows you to tailor the GMCs to the player characters, ensuring that act as foils rather than drivers of the action. However in Hillfolk one-shots, I do find myself returning […]

See P. XX: Alternate Procedural Resolutions for One-Shot DramaSystem

A column on roleplaying by Robin D. Laws When I run Hillfolk in a single session demo, I downplay the procedural resolution system. In the mode of play DramaSystem is tuned for, the extended campaign, the procedural system does the job set out for it. (For those who haven’t played yet, a procedural scene is […]

See P. XX: Six Types of Story Branch

A column on roleplaying by Robin D. Laws We all believe that players should have meaningful choices when running their characters through adventures, whether they’re published, prepared by the GM, or created on the fly. Although we decry gaming stories that can’t go in multiple directions, you often also hear GMs at troubleshooting panels wondering […]

The Powers Cup

Given the persistent weirdness of FIFA, world soccer’s governing body, it should come as no surprise that they were the first major sports administration to permit the use of mutant powers in professional competition. In the DNA-twisted future of Mutant City Blues, only one thing has changed about the world’s love of football: America now […]

Talisman Vendors of the Renewed Glandive

In his January Rolling Stone profile of Pope Francis I, writer Mark Binelli supplies a classic bit of color reportage: Outside St. Peter’s Square, hawkers are selling everything from Sistine Chapel tours to airbrushed paintings of Tupac, Bob Marley and the pope. I ask one of the vendors, a tall Belizean with a shaved head, […]

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