…or, When Your Car Battery Goes Dead Outside the Jorgamundr’s Lair, It Ain’t No Coincidence A Column on Roleplaying by Robin D. Laws Your assignments for the Ordo Veritatis take you into zones where the membrane between our reality and the terrifying realm of the Outer Dark nears the breaking point. In such places you […]
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Excerpt from interview conducted at Debriefing Center Xenon, 9/12/12 Subject: Nathan Cox, age 27 Interviewer: So what do you think you did to attract their attention? Subject: Attract her attention, you mean? Interviewer: However you want to answer the question, Nathan. Subject: Don’t call me by my first name like you know me. I […]
Planets of Peril and Vengeance, Arranged From A-Z An impossibly distant future. A vast sprawl of planets, each without parallel, with its own bizarre customs, bedeviling procedures, and wily inhabitants. As one of the implacable revenge-seekers populating The Gaean Reach Roleplaying Game, you know that correct intelligence on these worlds makes all the difference between […]
To accompany my Dreamhounds of Paris game sessions, I created a playlist on Rdio. (Search for “Dreamhounds of Paris” should the link betray us.) If that happens to be your streaming music service of choice, you can use it as is. Otherwise, these notes can help you recreate it elsewhere. The playlist contains: Kiki de […]
A column about roleplaying by Robin D. Laws I designed DramaSystem to allow groups to impose their own dynamic on play. It gives you a framework and lets you decide what to do with it. So when it turns out that one-shot games tend to take on a cutthroat edge, that’s not because I installed […]
A column about roleplaying by Robin D. Laws Hillfolk and Blood on the Show present a couple of series pitches that cross the streams with our flagship GUMSHOE games. Chris Lackey’s “The Whateleys” lets you play in Lovecraft territory from the cultists’ point of view. My own “Mutant City: HCIU” flips the police procedural […]
See P. XX A column on roleplaying by Robin D. Laws Roleplaying offers a pleasure we don’t much mention or, for that matter, particularly think about. When you play with a group, you get to see how each of its members thinks. Here I’m speaking not so much of the content of their thought—about resource […]
FanExpo Canada rolls out this weekend at the Metro Toronto Convention Center. Robin will be joined this year on his home turf by his fellow Pelgranista Kenneth Hite. Their various appearances include a special live episode of Ken and Robin Talk About Stuff. Gather up your questions and catch them in the flesh at 3:45 […]
See P. XX A column on roleplaying by Robin D. Laws For a pivotal feature of the roleplaying experience, the ability of players to make choices that alter the course of events can be awfully easy to lose track of. The way in which an adventure is devised and delivered tends to alter both the […]
See P. XX A column on roleplaying by Robin D. Laws The text of 13th Age refers at several points to the tradition of “d20-rolling fantasy games.” The result of a super-designer team-up between boon pals Jonathan Tweet and Rob Heinsoo, the game arises very much from the the legacy of D&D. For legal reasons […]