A column about roleplaying by Robin D. Laws Previously in See Page XX, I laid out a two part sample outline for a Yellow King RPG: Paris series. By popular demand, I’m now going to do the same for the next of the game’s four sequences, The Wars. As before, this is a starter framework […]
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During the Paris sequence of The Yellow King Roleplaying Game, the art student characters may while a decadent evening at Montmartre’s Cabaret du Néant—or as they may know it, the Cabaret of Nothingness. Seated at the coffin-like tables of its Salle de Intoxication, they order from servers dressed as monks and morticians. Overhead dangle skeletal […]
This cocktail isn’t as brilliant an invention as the GUMSHOE mechanic of the same name, but it’s mighty tasty all the same. If you’re drinking it, you have by definition planned in advance to have the ingredients on hand. Preparedness Test 1 ½ shot Kraken spiced rum ½ shot red vermouth ½ can aranciata rossa […]
To discard most Shock cards, characters in The Yellow King Roleplaying Game pay a price or take a risk. There’s an easier way to make this Shock Card disappear. Shock Card 2 shots bourbon ½ shot cherry brandy 1 shot red vermouth 2 dashes Angostura bitters ½ can limonata Stir, serve on the rocks. The […]
In the reality horror world of The Yellow King Roleplaying Game, a redmedic is a parasitic humanoid guised as a doctor or nurse. In our reality, it is a refreshing cocktail starring muddled fresh strawberries. Redmedic 2 shots gin ¼ shot gum syrup (or simple syrup) 3 dashes rhubarb bitters 3 – 5 strawberries ½ […]
Today’s cocktail brings lightless deliciousness from the Lake of Hali. Black Lake 2 shots Cachaça 2 shots chilled espresso, incl 2 tsp sugar or sweetener 6 shots water 2 dashes mole bitters ½ tsp vanilla extract Stir. Serve on the rocks. Requires the advance prep of making and chilling the espresso, but more than worth […]
Summer weather has made a surprise appearance up here in the land of the silverbirch. And that means it’s time once again for the feature that really draws you to a site for a publisher of tabletop roleplaying games—cocktail recipes. Let’s return to the favorite color of our favorite grim-visaged, reality-bending monarch with… The Yellow […]
In response to our scenario design workshop, we were asked to delve a bit further into the distinction between core and alternate scenes in a GUMSHOE adventure. TL;DR: Make sure there’s one path through a GUMSHOE scenario. Those are your core scenes. Add more paths. Those are your alternate scenes. A Core Scene provides one […]
A column about roleplaying by Robin D. Laws Last time we started laying out a loose episode structure for your Yellow King Roleplaying Game Paris sequence. Start there for episodes 1 through 7. Episode 8: Visit from Home Follow a time-honored serialized storytelling convention, bringing in a relative who drops into Paris to complicate an […]
A Scenario Hook for Ashen Stars The lasers pick up a contract for what appears to be a simple rescue mission. The massive freighter Never Given has lost faster-than-light capability and has become lodged in a translight corridor. Characters with Astronomy or Forensic Engineering want to hear that last bit again. Lodged in a translight […]