Tag Archives: See Page XX

View from the Pelgrane’s Nest – November 2018

Hallowe’en is sadly over, but this month, it’s our printers who’ve been largely horrifying me, with tales of a 10% increase in paper prices. This has generated some hair-raising quotes for our upcoming books, specifically impacting the printing of The Yellow King RPG. Kickstarter backers will be unaffected, but it may make the final book collection […]

See P. XX: What Happened in The Wars

A column about roleplaying by Robin D. Laws This is the second in a series of four columns demonstrating what a full arc of The Yellow King Roleplaying Game might look like, with events from my own game as an example. In The Wars, the players leave behind the roles of Belle Epoque art students, […]

See P. XX: What Happened in Paris

  …didn’t stay in Paris A column about roleplaying by Robin D. Laws One of the key distinguishing features of The Yellow King Roleplaying Game is its quadruple arc structure. When played in its fullest campaign mode, your YKRPG series spans four timelines/realities, with connections between the four sets of PCs reverberating from the past […]

See Page XX – October 2018

October means just one thing; it’s Hallowe’en season, and we’ve got just the thing to get you into the horrific mood in the form of new release Hideous Creatures: A Bestiary of the Cthulhu Mythos. Weighing in at a hefty 352 pages in hardback form, this collection of traditional, and novel, creatures from Lovecraft has everything you […]

Hideous Trophies

There appeared certain odd stories of things found floating in some of the swollen rivers – The Whisperer in Darkness Some of the horrors of the Cthulhu Mythos are composed of ultraterrene matter, or hail from dimensions or angles beyond the ones we know, or cannot die in any way we can comprehend. Others, though, […]

The Plain People of Gaming: Talking to the Dead in the Dracula Dossier

I was listening to the new BBC podcast on The Ratline (it’s about escaped Nazis and post-war conspiracies, so it’s useful for both The Fall of DELTA GREEN and the Dracula Dossier), and was struck by one observation that there are very few survivors of WWII left. For that matter, most of those who were […]

View from the Pelgrane’s Nest – October 2018

It’s October, and my social media feeds have turned into an endless display of pumpkins, interspersed with occasional #Inktober images from some of Pelgrane’s talented artists. There’s little sign of Hallowe’en-related activity on there yet, which is disappointing. Hallowe’en is my second-favourite holiday (after St. Patrick’s Day, of course), and I’m looking forward to the all […]

13th Sage: Two Do’s & a Don’t

A funny thing happens over time with an RPG that you’ve designed: your opinions can change. As you play it, and as new designers bring fresh perspectives and approaches to the table, you discover some unexpected things that work really well, and some things that…could be better. With that in mind, here are  two do’s […]

The Plain People of Gaming: Random Mutant City Cases

Random Case Generator If you’re stuck for inspiration in your Mutant City Blues campaigns, take this random case generator for a spin. Just roll a d6 on the tables as directed. (Note that some of the investigative abilities mentioned are from the upcoming 2nd edition of the game). Inciting Incident How do the characters discover […]

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