It’s October, and my social media feeds have turned into an endless display of pumpkins, interspersed with occasional #Inktober images from some of Pelgrane’s talented artists. There’s little sign of Hallowe’en-related activity on there yet, which is disappointing. Hallowe’en is my second-favourite holiday (after St. Patrick’s Day, of course), and I’m looking forward to the all […]
Tag Archives: See Page XX
A funny thing happens over time with an RPG that you’ve designed: your opinions can change. As you play it, and as new designers bring fresh perspectives and approaches to the table, you discover some unexpected things that work really well, and some things that…could be better. With that in mind, here are two do’s […]
Random Case Generator If you’re stuck for inspiration in your Mutant City Blues campaigns, take this random case generator for a spin. Just roll a d6 on the tables as directed. (Note that some of the investigative abilities mentioned are from the upcoming 2nd edition of the game). Inciting Incident How do the characters discover […]
If you are interested in playtesting any of these games, please email us with the adventure you wish to playtest in the subject line. Title: Mutant City Blues 2nd Edition System: GUMSHOE Author: Robin D. Laws, Gareth Ryder-Hanrahan Deadline: October 31st Number of sessions: 2-4 Description: An expanded and revised version of Mutant City Blues. […]
Welcome to the latest edition of See Page XX! We’re back in the office after Gen Con and Tabletop Scotland, and cranking the book-making machines back up to full operational speed. New this month is the PDF of The Fall of DELTA GREEN. Pick up the PDF in September to get a bonus PDF of Las Vegas: 1968, Kenneth […]
This is my last View article for a while. Pelgrane Press’s managing director Cat Tobin will be taking over this column, and I’ll be stepping back into an advisory role as I take a year-long sabbatical. Cat asked me recently – what exactly is a pelgrane anyway? And I thought back to my own introduction […]
Your lone spy in Night’s Black Agents: Solo Ops has been burned. You’re out on your own. Oh, you’ve got a network of connections and contacts you can draw on specialist skills – you can find a forger in Budapest, or a computer hacker in Buenos Aires, or an arms dealer in Boston – but […]
Regular readers will notice it’s a much shorter See Page XX this month, as we try to dig our way out of the book production trenches. This is our busiest time of the year, and so we appreciate your patience and understanding if we’re not as quick to respond as usual. It’s a great time […]
A column about roleplaying by Robin D. Laws The Yellow King Roleplaying Game is now out of my hands and progressing through the next stages of production on its way to actuality. Thanks to the eagle efforts of our dauntless playtesters, I received lots of extremely useful feedback on game play, resulting in a […]
In the setting of Mutant City Blues, approximately one in a hundred people developed a mutant ability in the wake of the still-mysterious Sudden Mutation Event. Some powers had obvious social or commercial benefits, and mutants with these powers could easily find a place. Mutant healers transformed parts of healthcare, telepaths and dream-peepers revolutionised psychology, […]

