A column about roleplaying by Robin D. Laws This column concludes a four-part series illustrating what might happen in your grand Yellow King Roleplaying Game arc with a precis of what happened in mine. It’s the present day. Not in a weird, post-revolutionary New York City, but in Toronto. Where everything is safe and […]
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It’s a new year and a new Pelgrane, with a lot of changes around our virtual office. Simon has now started his one-year sabbatical, and to cover the skills gap left by his absence, we’re welcoming Sadhbh Warren to the team. She’s joining us on a temporary contract as a Project Manager, and will be continuing Simon’s […]
January is a month for new beginnings, and we’ve got a lot of changes going on in the company at the moment which you can read more about in this month’s View From the Pelgrane’s Nest article. In terms of new releases, as well as the Director’s Screen and Resource Guide for Night’s Black Agents, we’re also releasing […]
This quick Trail of Cthulhu adventure first appeared in the Dragonmeet 2018 program book, and is based on genuine historical events that took place within a few minute’s walk of the convention centre. The Window on Standish Road What was reputed to be the appearance of the mischievous person? In white sometimes, and sometimes in the skin of […]
Here’s what I love about the giant shark bowl ooze from Tome of Beasts 2: Creature Codex by Kobold Press: it’s a perfect over-the-top addition to a master villain’s lair in 13th Age. Spy movie masterminds often have tanks full of sharks, alligators, piranhas, and other menaces in their headquarters. These remind everyone who they’re […]
We’re back in the office from our outings to PAX Unplugged in Philadelphia and Dragonmeet in London, just in time to bring you plenty of gifts. Leading the way is a great present for the Night’s Black Agents Director in your life – a GM Screen and Resource Guide, just what they always wanted! Bring the horrors […]
A column about roleplaying by Robin D. Laws It’s the present day. After a hundred years, the totalitarian Castaigne regime has fallen, and ex-insurgents like the player characters intend to make America a better place. But the vestiges of Carcosa left behind have other ideas. This is the third in a series of four […]
If you use background music in your 13thAge games – such as the wonderful 13thAge soundtrack – you can replace the regular rules for icon relationships with a more improvisational approach. Here’s how it works. Players choose their icon relationships as normal during character creation. The GM creates a playlist, mixing in the songs for […]
Wanna bend the rules a little and play a character who has the ultimate in conflicted relationships? Choose one icon that suits your character’s story best. Spend your three icon relationship points like so: take one relationship point that’s positive, one that’s conflicted, and one that’s negative. Yes, all with the same icon. What interwoven […]
Roleplaying games are fascinatingly mediated. In almost every other storytelling medium, the audience perceives the action directly. They see the actors on the stage or screen, the characters in the computer game, the voices in the radio play. In prose, true, the author can play tricks with an unreliable narrator or writing in a very […]


