Tag Archives: See Page XX

See P. XX: Good Cop, Mutant Cop

  A column about roleplaying by Robin D. Laws Pelgrane co-publisher Simon Rogers has been thinking about Mutant City Blues lately, and maybe someday he’ll tell you about that. In the meantime, he asked me how you might play the game for a duo of enhanced police detectives, in true buddy cop fashion. Here’s a […]

June playtesting

If you are interested in playtesting any of these games, please email us with the adventure you wish to playtest in the subject line.     Title: Night’s Black Agents: Solo Ops System: GUMSHOE One-2-One Author: Gareth Ryder-Hanrahan Deadline: July 29th 2018 Number of sessions: 3-6 Description: Night’s Black Agents: Solo Ops is a stand-alone RPG which applies […]

The Plain People of Gaming: The Broken Princess

The upcoming Book of Ages describes dozens of potential ancient Icons, the heroes and villains of past Ages of the Dragon Empire, from the Enchantress to the Explorer to the Steel Colossus and the Zealot. These Icons once bestrode the world. Some vanished when the wheel of history turned and their power faded; some endured […]

Running DramaSystem at Conventions

Some of the most powerful roleplaying experiences I’ve ever had have come from running DramaSystem games. Starting with the Hillfolk roleplaying game, and continuing with Blood on the Snow and Series Pitch of the Month, DramaSystem offers a wealth of setting options for players to inhabit, and create compelling stories of interpersonal conflict and emotional […]

View from the Pelgrane’s Nest – May 2018

Here in London, it appears that an enthusiastic eight-year-old has taken over the weather control panel and is twiddling all the dials. I often forget the weather when running games. When I do remember to highlight it, it really draws the players in, even if there is no mechanical effect. Picture a meeting between spy […]

The Plain People of Gaming: Demonic Boons

The Book of Demons is out in print this month, so in celebration (unholy, raucous, and malignant) of that fact, we present a way to bring demons into your 13th Age campaign a little more. Demons are always scratching at the walls of their prison, looking for a way out into the world. There are […]

See P. XX: QuickShock 101

A column about roleplaying by Robin D. Laws The Yellow King Roleplaying Game rules debut a new iteration of GUMSHOE, which we’re calling QuickShock GUMSHOE. The name combines two of the features of the new rules set: combats take way takes less time than in standard GUMSHOE mental setbacks a character may suffer in the […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.