Tag Archives: See Page XX

Strange Bedfellows: Manipulating Politics in Swords of the Serpentine

by Kevin Kulp Swords of the Serpentine is a swords and sorcery game that’s fundamentally about your actions changing the world around you. One of the ways it does that is by giving you tools to manipulate political factions in your fantasy city or world. Politics in Fantasy Literature Every fantasy setting has political factions, […]

See P. XX: Bar the Gates!

See P. XX a column about roleplaying by Robin D. Laws Buffy’s hometown had one. You fall into one when you open a Hellraiser cube. The Stranger Things gang can’t seem to stay out of them. Like any basic horror trope, the sinister portal to another world fits any GUMSHOE game that journeys into fear. […]

See Page XX – April 2019

Our line-up of new releases is no joke this month, with the release of Shards of the Broken Sky, the sandbox campaign from levels 1-7 and beyond! Alternatively, play one of Mutant City’s Heightened Crime Investigation Unit, using your own mutant powers for good, to hunt down Enhanced criminals in Mutant City Blues 2nd Edition. Our Night’s Black […]

View From the Pelgrane’s Nest – April 2019

NEW! Shards of the Broken Sky I’m really delighted to reveal this month’s newest release – the sandbox adventure Shards of the Broken Sky, for the 13th Age Roleplaying Game. We originally commissioned this back in 2013, and since then, we’ve been hack and slashing the double-sized behemoth that was ASH LAW’s original manuscript. Rob Heinsoo’s […]

The Plain People of Gaming: All About The Numbers

Inspired by Ray Winninger’s seminal Underground RPG from Mayfair Games (which is sorely due a reboot), these parameters for Mutant City Blues let the players shape the future of their city, shepherding it into an era of prosperity or fighting against the tide as it’s engulfed in crime and corruption. Each parameter’s measured from +3 […]

See P. XX: Using a Game’s Core Activity to Sharpen Your Creature Design

See P. XX a column about roleplaying by Robin D. Laws A well-designed modular element for an RPG, whether we’re talking about a GMC, location, conspiracy, or occult tome, does more than extrapolate from an evocative premise. The text you write, explicitly or otherwise, indicates to the GM how it will be used in play. […]

View From the Pelgrane’s Nest – March 2019

NEW! Mutant City Blues 2nd Edition This month sees the release of the second edition of what I tend to think of as one of our hidden gems, which doesn’t feature in the spotlight glare of our social media, or release schedule, nearly half enough, but which I know has a really passionate following. If you’re […]

See Page XX – March 2019

Mutations and superheroes are our jam this month, with the odd Umbrella Academy and brilliant Russian Doll playing on Netflix, and the release of the new and updated second edition of Mutant City Blues. Play one of Mutant City’s Heightened Crime Investigation Unit, using your own mutant powers for good, to hunt down Enhanced criminals. We’ve still got […]

See Page XX – February 2019

  Love is in the air this month, and if you’re looking to spend alone time with a loved one, we have a delectable choice of date night activities for you, with the release of the second GUMSHOE One-2-One game Night’s Black Agents: Solo Ops, and the massive Cthulhu Confidential nine-adventure collection, Even Death Can Die. Or if you’d […]

Plain People of Gaming: Random Encounters of the Quade Kind

The Quade Diagram in Mutant City Blues is a wonderful thing – it’s a structure for mysteries, an investigative method, an in-world document and a tool for character creation. One thing it doesn’t handle, though, is helping pick a random mutant power for random mutant passers-by or indecisive players. The hack below is visually ugly, […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.