Tag Archives: See Page XX

Telling Stories with 13th Age Icons

Telling Stories with 13th Age Icons Mark Morrison is one-half of Campaign Coins, who have a Kickstarter for official 13th Age Coins & Icon Tokens in May 2016. He has also written scenarios for Call of Cthulhu and Elric! I’ve been helping my friend Andre Bishop run Campaign Coins since 2011, and it’s all Rob […]

See Page XX: Organizing Your GUMSHOE Whiteboard

See Page XX A column about roleplaying by Robin D. Laws On a recent episode of Ken and Robin Talk About Stuff, Ken and I talked about ways players can organize the information they gather over the course of a GUMSHOE investigation. And now I’m going to organize some of those thoughts into this column […]

April 2016: View from the Pelgrane’s Nest

This month we’ve been working on Time Watch, honing Fear Itself 2nd Edition and the working on outstanding Dracula Dossier books and papers. Our friends at Campaign Coins have honoured us by running a 13th Age-based-Kickstarter featuring Icon Tokens and dwarven tower coins. As a tie-in, this month’s 13th Age Monthly Coin Tricks discusses coinage and […]

Twigs & Bones

Wherein we look at the administrative stuff that’s been happening in Pelgrane Press over the last month. Please send any questions or comments to us at support@pelgranepress.com. Bookshelf Kickstarter PDFs It’s been a month or two now since we launched the new bookshelf, which is where you’ll now find all your PDF download links from your orders. (You […]

Fear Itself: Zombie Apocalypse

The revised edition of Fear Itself offers a toolkit approach to building campaigns. Let’s use that toolkit to build that hoary staple of the horror roleplaying genre – a zombie apocalypse. One-shot zombie games tend to be extended exercises of combat-and-running (brainless, or braaaaiiins-full fun, so to speak), so let’s tackle the more interesting question […]

Conventions seeking GMs

We get a number of emails every month from conventions looking for GMs to run Pelgrane games, particularly 13th Age, Trail of Cthulhu and Night’s Black Agents. If you’re interested in running a Pelgrane Press game at one of the conventions below, please email me with the following details: Convention name Your name Number of 2-hour […]

The Plain People of Gaming: Refreshes as Thematic Reinforcement

Most roleplaying games have some sort of diminishing resource that limits the player character’s ability to keep going. The commonest example are hit points and similar measures of health – if you’re running low on hit points, you need to stop and heal up. F20 games like 13th Age also treat some of your characters’ […]

See Page XX – March 2016

March is here, and with it comes spring (hooray!), an occasional glimpse of sunshine, and a host of Pelgranista birthdays, with Gareth, Cat, and Rob Heinsoo all celebrating another spin around the sun this month (congrats!). This month, we’re releasing the Night’s Black Agents PDF adventure The Dubai Reckoning (which includes the EPUB and MOBI). The third installment of the 13th Age Monthly […]

Stories of Another Time and Place: The Importance of Getting it Right

by Victor J Raymond PhD [Editors’ Note: Victor Raymond acted as a cultural consultant on Trembling Giant, an adventure for Out of the Woods, our forthcoming collection for Trail of Cthulhu. Victor J. Raymond, PhD, is a sociologist, writer and longtime gamer.  A founding member and Secretary of the Board of Directors of the Carl […]

Fear Itself Designer’s Notes

Many years ago – the fabled year of 2003, or so – I wrote a largely forgotten book called OGL Horror for Mongoose Publishing. It was designed to be a toolkit for running modern-day horror games, using (somewhat awkwardly) the d20 system. As it was based on the Open Gaming Licence, Pelgrane was able to […]

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