Tag Archives: See Page XX

See Page XX – February 2016

This month, you may have spotted that Pelgranistas Ken and Robin have released a Patreon campaign for their award-winning podcast, Ken and Robin Talk About Stuff. You can contribute to their campaign here. The second installment of the 13th Age Monthly subscription soars into its own with issue two, the beautifully illustrated Phoenix. KWAS subscribers now have the March edition, Unspeakable Cults: […]

Investigative Spends in Demo Scenarios

I ran two Trail of Cthulhu sessions over the weekend (a stealth proof-of-concept of a possible upcoming setting). At a three or four hour convention game, the pressure of time means every scene has to count. There’s little time for backtracking or encounters that don’t go anywhere, and that pressure’s compounded if you’ve got a […]

The Plain People of Gaming: Return to Mandible

The Accretion Disk supplement for Ashen Stars (available from Pelgrane’s shiny new webstore) contains detailed writeups for six common Laser ship designs – the Runner, Hammer, Rampart, Speeder, Porcupine and Hauler. It’s also got deck plans for, er, seven ship designs. Some meson shrapnel interference unaccountably scrambled communications, so the Mandible got a set of deck […]

View from the Pelgrane’s Nest – December 2015

Introduction This month’s bumper issue of Page XX sees two new releases, a retrospective on the year, and a look at the new store and bookshelf, plus a sneak peek at the forthcoming new website. On pre-order is the of the keenly anticpated story games anthology Seven Wonders featuring all new games from mainly new […]

See Page XX: Outer Dark Intersections

A Column on Roleplaying by Robin D. Laws Excerpt from an Ordo Veritatis threat analysis report (draft version) Author Codename: Coastpoint In this department we think often of ODEs (Outer Dark Entities) but too little of a parallel phenomenon, one I will, for lack of a better term, call the Outer Dark Intersection. For the […]

The Plain People of Gaming: Dracula Dossier Motifs

Improvising telling but subtle details on the fly is tricky, especially if the players catch you off-guard. They’ve suddenly flown to Iceland to follow a lead you hadn’t prepared, and now you’re scrambling not only to get back ahead of the Agents, but also get a handle on where the overall campaign is now going. […]

13th Sage: Secret Origins of the Escalation Die

Jonathan and I usually agree on the mechanics of 13th Age, but our memories don’t always agree when it comes to how key mechanics were created.* The escalation die is a prime example. I remember using the escalation die in a bizarro 4e game, fighting minions of Torog, back before we started work on 13th Age. […]

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