Tag Archives: See Page XX

February playtesting

If you are interested any of these games, please email me with the game you wish to playtest in the subject line.     13 True Ways – Monk, Commander and Druid playtest classes System: 13th Age Authors: Rob Heinsoo & Jonathan Tweet Description: These three classes are now available for playtesting. Full instructions are […]

Sorcerous Options

Sorcerous Options by Brian Slaby   Sorcerer Talent Spell Shaper This talent functions like the Wizard’s talent “Vance’s Polysyllabic Verbalizations,” but without all of that stuffy, bookish spell re-naming.  Rather, when you spend a quick action (in addition to the standard action it normally takes to cast the spell) you’re ripping additional arcane energy from […]

Tianacs – a 13th Age monster

Tianacs by Lawrence Augustine R. Mingoa Introduction Some say tianacs are the spawn of witches who turned themselves into living vampires using vile rituals, while others claim that they’re the bodies of unborn or uncleansed infants that are corrupted by undeath. But regardless of how they came to be, tianacs are so small that they […]

Treasures of a Past Age – Dominions

Last month, I compared the 13th Age rulebook to my beloved Rules Cyclopedia, and talked about how cool strongholds were and how they’d work in the looser, more narrative Archmage Engine style. This month, it’s Dominions. There comes a time in every adventurers’ career – sometime between slaying that first dragon, and well before going […]

Call of Chicago: Secrets of the Cannibal-Rat Ghost Ship That Is Instant Expertise

GUMSHOE is a game system that privileges bite-size morsels of neat-sounding knowledge. Ideally creepy neat-sounding knowledge, handed out in such a way as to imply a whole universe of such things just beyond the players’ horizon. It’s as though Robin invented it thinking solely of me. Even before Trail of Cthulhu, I liked to make […]

New Barbarian Talents: Mountainheart, Wyrmfang, Graceful Fury and Tribal War Chief

by Martin Killmann Many types of barbarians roam the wilderness of the Dragon Empire, drawing on the power of ancestral spirits, draconic pacts, and even the mountains themselves to strike terror into their enemies’ hearts. Here are four sets of talents to build a distinctive barbarian who brings something unique to the battle. Mountainheart The […]

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