Tag Archives: See Page XX

Monsters, Pranks, and Poets: An April Update from Stone Skin Press

Hi everyone, it’s me again: Enigmatic Icon. April showers bring May flowers, sure, but do you know what else they bring? Moss and lichens. And do you know what moss and lichens bring? Insects. And do you know what insects bring? Birds. As if I wasn’t busy enough with the Pelgrane, now I’ve a nest […]

13th Age Organized Play: April 2014 Update

By ASH LAW Our latest adventure is out: The Elf Queen’s Enchantment. In this adventure the elves answer the call of the Dwarf King, marching west to aid in defeating the renegade orc warlord General Gul. The adventurers are called upon to act as wayfinders for the elven forces, being dropped ahead of the army by […]

Call of Chicago: Survey Says — Write About More Stuff, Monkey! Dance! Dance!

I didn’t take any advanced statistics courses in college, so that title may not be precisely accurate. Survey, survey. Oh, yes. Simon sent out a survey to all the current subscribers of Ken Writes About Stuff, upon whom may blessings shower without sensible restraint. We got about 180 responses back, which is a pretty good […]

13th Sage: How to Create Meaningful Icons For a Setting

by Wade Rockett Greyhawk. Golarion. Eberron. Mystara. The names of these settings ring out in the history of roleplaying games. It’s no surprise that many 13th Age fans want to run campaigns in them, or others that are equally beloved. And one question comes up all the time: how do I figure out who the […]

See P. XX: Ten Symptoms of Membrane Thinning

…or, When Your Car Battery Goes Dead Outside the Jorgamundr’s Lair, It Ain’t No Coincidence A Column on Roleplaying by Robin D. Laws Your assignments for the Ordo Verititas take you into zones where the membrane between our reality and the terrifying realm of the Outer Dark nears the breaking point. In such places you […]

Avoiding the Gimmick

 Avoiding the Gimmick by Kevin Kulp TimeWatch, Pelgrane Press’s recently Kickstarted game of investigative time travel, falls into the same category of games that play quite differently as a one-shot than they do as a continuing campaign. Feng Shui, Trail of Cthulhu, and Night’s Black Agents fall into this category as well, as does Paranoia… […]

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