See P. XX a column about roleplaying by Robin D. Laws Should you decide to play The Yellow King Roleplaying Game using the baseline version of GUMSHOE found in previous games, such as Trail of Cthulhu, Night’s Black Agents, or The Esoterrorists, you’ll want to translate its Foe stats. You might also decide to snag […]
Tag Archives: Yellow King RPG
A plot hook for The Yellow King RPG (This is Normal Now) One or more investigators have a connection to teenager, Ayda, who comes to them for help. Her friend Carlos has retreated to his room and won’t come out. Last night his parents called a therapist to come over and coax him into seeking […]
A column about roleplaying by Robin D. Laws This column concludes a four-part series illustrating what might happen in your grand Yellow King Roleplaying Game arc with a precis of what happened in mine. It’s the present day. Not in a weird, post-revolutionary New York City, but in Toronto. Where everything is safe and […]
Shock and Injury cards in The Yellow King Roleplaying Game are balanced assuming ongoing series play. When running a one-shot you may want to consider altering existing cards to make them nastier, or creating new, more intensely horrible ones. As in any horror game, players in one-shots often embrace the death spiral and find it […]
A column about roleplaying by Robin D. Laws It’s the present day. After a hundred years, the totalitarian Castaigne regime has fallen, and ex-insurgents like the player characters intend to make America a better place. But the vestiges of Carcosa left behind have other ideas. This is the third in a series of four […]
During the Kickstarter for The Yellow King Roleplaying Game, I laid out one method of serving Shock and Injury cards to players electronically, as image files sent to a mobile-enabled platform. At that time, I recommended using Google Photos for this purpose. Belatedly I realize that there was a better way to do it, using […]
A column about roleplaying by Robin D. Laws This is the second in a series of four columns demonstrating what a full arc of The Yellow King Roleplaying Game might look like, with events from my own game as an example. In The Wars, the players leave behind the roles of Belle Epoque art students, […]
…didn’t stay in Paris A column about roleplaying by Robin D. Laws One of the key distinguishing features of The Yellow King Roleplaying Game is its quadruple arc structure. When played in its fullest campaign mode, your YKRPG series spans four timelines/realities, with connections between the four sets of PCs reverberating from the past […]
We can say relatively little for certain about the life of Robert W. Chambers, but it is clear from his work that knew France and its history. For this reason it is tempting to believe that the name Hildred Castaigne, unreliable narrator and protagonist of the classic Yellow King story “The Repairer of Reputations,” took […]
A column about roleplaying by Robin D. Laws The Yellow King Roleplaying Game takes a couple of design innovations that first appeared in Cthulhu Confidential and imports them back into multi-player GUMSHOE. Most notably, its QuickShock sub-system uses cards to represent the specific ongoing consequences of mental and physical harm. Importing them into previous GUMSHOE […]