The second week of The Yellow King Roleplaying Game Kickstarter doesn’t officially begin until 8 pm Eastern tonight. But already you, our beloved, absinthe-sipping backers, have placed us way past our expectations, cracking the £100,000 barrier in the wee small hours of the night. Also past our expectations: the number of stretch goals you’ve left […]
Tag Archives: Yellow King RPG
A big Carcosan shout out goes to our backers of the Kickstarter for The Yellow King Roleplaying Game. Their fast and frankly overwhelming support got us over the top in four hours. Now their ravening enthusiasm has led them to crash through what I planned as days worth of stretch goals on an equally surprising […]
The curtain rises on Pelgrane Press’ Kickstarter for The Yellow King Roleplaying Game.
The sky has turned white; the stars pulse with inky blackness. This unexpected Carcosan weather pattern has trapped company principals Cat and Simon in the wilds of Ohio. Yet the commands of the pallid mask may not be delayed! The Kickstarter for The Yellow King Roleplaying Game, by Robin D. Laws, launches this Wednesday, June […]
A column on Roleplaying by Robin D. Laws A recent test session of The Yellow King Roleplaying Game (Kickstarting later this year, plug plug) shone a spotlight on a conundrum that can crop up in any GUMSHOE horror game: How much should the GM intervene when the players have fallen all too desperately into a […]
In The Yellow King Roleplaying Game, Kickstarting soon at a Kickstarter near you, players portray characters linked across various eras and timelines corrupted by alien supernatural influence. In the third of these linked settings, Aftermath, the investigators are all ex-partisans who fought in a successful rebellion against a tyrannical regime backed by Carcosa. Now they […]
The scene in which the hero is taken prisoner by adversaries is as deep a staple of adventure fiction as you could ask for. In roleplaying this basic scene has always acted as bugaboo. Players cling vehemently to their characters’ agency. Some would rather have their characters killed than tossed in a cell. If we […]