Tag Archives: Yellow King RPG

A Mythos Valentine

by Gareth Ryder-Hanrahan Love is eternal… if you’re an alien monstrosity from beyond all sane conceptions of space and time, an undying horror that seethes and defies our pitiful understandings of entropy and existence. For the rest of us, love’s a brief candle, a momentary delusion to distract us from the horror of existence, our […]

Join the Yellow King: Aftermath Playtest

After nearly a century of supernatural tyranny, the Castaigne regime has fallen. Your player characters fought in the underground Struggle, then emerged from the shadows with grenades and rocket launchers to bring about the Overthrow. The gates to Carcosa have been closed. But not all the horrors that kept the Empire in place have been […]

See Page XX: Improv and GUMSHOE Scenario Structure

A column about roleplaying by Robin D. Laws GUMSHOE core games present the GM with a default scenario structure you can use when creating your own mysteries to challenge your players. By following it you can ensure that the investigators have at least one, and preferably many, routes to solve the adventure’s key question, whether […]

See Page XX: Halloween in Yellow

No one celebrates Halloween in 1895 Paris, the first sequence of the reality-spanning Yellow King Roleplaying Game. Observance of that holiday won’t start until sometime in the 20s or 30s in the United States. However, the proximity of All Soul’s Day may provoke an uptick in the ghostly activity triggered by the publication of a […]

See Page XX: Occultists of the Belle Epoque

A column about roleplaying By Robin D. Laws Work on the Yellow King Roleplaying Game has been chugging along since the Kickstarter closed in July. A master document containing the elements of Absinthe in Carcosa is now in the hands of hand-out artist extraordinaire Dean Engelhardt. In the months ahead he’ll be transforming them into […]

How The Yellow King Roleplaying Game Handles Gradual Recovery

In a previous post I laid out the basics of Shock and Injury cards in The Yellow King Roleplaying Game (now on Kickstarter.) Let’s now dive in a bit more detail into the way certain of the cards evoke the sense of a multi-step recovery. Like anything in GUMSHOE, they emulate the way things work […]

The Basics of Shock and Injury Cards in The Yellow King RPG

As those who’ve read the preview draft of the Yellow King Roleplaying Game (available to all backers of its Kickstarter) already know, its iteration of GUMSHOE takes a new approach to the emotional and physical wounds horror characters suffer in the course of their exploits. When something debilitating happens to your character you receive Shock […]

How Connections Between Yellow King Realities Emerge In Play

The elements of The Yellow King Roleplaying Game Game currently exciting folks who’ve read the preview version are its new, quick, player-facing combat system and the alluring status effects of its Shock and Injury cards. What players who take part in your campaign will most remember about are the interconnections their different characters experience between the […]

When You Need to Draw an Ornithopter, You Need to Build an Ornithopter

…or so concluded Melissa Gay, artist for The Wars, one of the four books conjuring the interwoven, skewed realities of The Yellow King Roleplaying Game (now on Kickstarter.) Technically I asked Melissa to draw not an ornithopter but an odanathopter, as this aircraft from the weird battle zones of Europe’s 1947 Continental War is called […]

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