Tag Archives: Yellow King RPG

That Melting Feeling

Among the reasons for running my light-hearted Fall of DELTA GREEN home variant with QuickShock rules: I can share custom cards I create for it here with you. In the first scenario, intrepid agents of the Dominion Bureau of Research, an unacknowledged Canadian spy outfit, tracked a mole in the Avro Arrow plant in Malton, ON. […]

See Page XX: Creating Scenario-Specific Yellow King Cards

A column about roleplaying by Robin D. Laws As more Yellow King Roleplaying Game scenarios appear, you’ll see single-use Injury and Shock cards keyed to their specific details. These might refer to the entities that out the cards. Or they could require characters to interact with the particulars of the mystery in order to discard […]

The King in Yellow Roleplaying Game Character Building Video Tutorial

If your players like to learn stuff from videos, they can now learn how to create characters for the Yellow King Roleplaying Game. Send them to our first video tutorial! The Yellow King Roleplaying Game takes you on a brain-bending spiral through multiple selves and timelines, pitting characters against the reality-altering horror of The King […]

Ask Ken and Robin Virtual Panel

With physical conventions off the table for the moment, Pelgrane Press is cooking up a series of virtual panels over on our newly bustling YouTube channel. To kick things off Ken and Robin entered the Dreamlands of Zoom to take questions from a crew of stalwart volunteers. Now you too can watch as they nerdtrope […]

9 Tips for Remote Tabletop RPG Play

In the present COVID-19 crisis, many of us, myself included, have canceled our in-person roleplaying sessions to comply with social distancing or shelter-in-place public health regimes across the world. This Thursday, after a hiatus, I’ll be switching my in-person game to remote. (I’ve just started “Canadian Shield”, an extremely variant Fall of Delta Green series.) […]

An Unconscionable Omission from The Yellow King Roleplaying Game

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When I run The Yellow King Roleplaying Game in one-shot format, I improvise based on the Deuced Peculiar Things players specify. I provide them with this set of Paris pregens, which leaves the Deuced Peculiar Thing open for all but the Belle-Lettrist. I use that essayist character to cheat my way to the fun, and […]

See P. XX: QuickShock and the Containment of Demise

A column about roleplaying by Robin D. Laws While developing collaborators’ scenarios for Black Star Magic, I found myself puzzling out a design style question arising from a particular feature of QuickShock. In previous iterations of GUMSHOE, and most other games with hit points or a hit point-like function, characters can theoretically leave play at […]

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