Tag Archives: Yellow King RPG

The Poisonous Inspiration of Edme Castaing

We can say relatively little for certain about the life of Robert W. Chambers, but it is clear from his work that knew France and its history. For this reason it is tempting to believe that the name Hildred Castaigne, unreliable narrator and protagonist of the classic Yellow King story “The Repairer of Reputations,” took […]

See P. XX: Adding Pushes to Your GUMSHOE Game

A column about roleplaying by Robin D. Laws The Yellow King Roleplaying Game takes a couple of design innovations that first appeared in Cthulhu Confidential and imports them back into multi-player GUMSHOE. Most notably, its QuickShock sub-system uses cards to represent the specific ongoing consequences of mental and physical harm. Importing them into previous GUMSHOE […]

Yellow King Art Reveal

As the project increasingly leaves my hands and heads to Pelgrane HQ and post-production, it’s time to show off a smidgen of the reality-shattering art you’ll see in The Yellow King Roleplaying Game. Brittany’s legendary city of Ys rises from the waves, by Shel Kahn, from Paris A postcard of malign implication, collage by Dean […]

See P. XX: QuickShock 101

A column about roleplaying by Robin D. Laws The Yellow King Roleplaying Game rules debut a new iteration of GUMSHOE, which we’re calling QuickShock GUMSHOE. The name combines two of the features of the new rules set: combats take way takes less time than in standard GUMSHOE mental setbacks a character may suffer in the […]

My Latest Experience with Experience

A steady improvement curve for heroes makes sense in certain roleplaying genres. Fighting foes, getting stuff from them, and becoming increasingly powerful is not incidental to F20—it’s the core activity. The journey of a D&D character from first to twentieth level mirrors that of Conan as he progresses from scruffy barbarian to implacable king. Improvement […]

Instant Pareidolia’s Gonna Getcha

The Internet has certainly jacked up standards for what a GM is supposed to improvise these days. My home group’s Yellow King Roleplaying Game series has now progressed to the final sequence, the contemporary reality horror of This is Normal Now. Accordingly, a recent session found several characters wearing Urchins, Fitbit-like devices that can’t be […]

A Mythos Valentine

by Gareth Ryder-Hanrahan Love is eternal… if you’re an alien monstrosity from beyond all sane conceptions of space and time, an undying horror that seethes and defies our pitiful understandings of entropy and existence. For the rest of us, love’s a brief candle, a momentary delusion to distract us from the horror of existence, our […]

Join the Yellow King: Aftermath Playtest

After nearly a century of supernatural tyranny, the Castaigne regime has fallen. Your player characters fought in the underground Struggle, then emerged from the shadows with grenades and rocket launchers to bring about the Overthrow. The gates to Carcosa have been closed. But not all the horrors that kept the Empire in place have been […]

See Page XX: Improv and GUMSHOE Scenario Structure

A column about roleplaying by Robin D. Laws GUMSHOE core games present the GM with a default scenario structure you can use when creating your own mysteries to challenge your players. By following it you can ensure that the investigators have at least one, and preferably many, routes to solve the adventure’s key question, whether […]

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