In the latest episode of their groovy podcast, Ken and Robin talk gaming Swinging London, the rise of the horror auteurs, Gamestop in Carcosa, and the Hart Island amusement park.
Tag Archives: Yellow King RPG
The paintings of the Russian-born French artist Jean Béraud (1849-1935) offer a trove of inspiring images for the Paris sequence of your Yellow King game. Straddling the warring Impressionist and Academic camps, he specialized in scenes of everyday life and worked during and beyond the game’s 1895 setting. Like the action of a typical scenario, […]
A column about roleplaying by Robin D. Laws Most writers, whatever form they favor, fade into obscurity after their deaths. That goes triple for playwrights. The number of stage writers whose works are still produced in the English-speaking world is very spare. And only a handful of those wrote originally in other languages: chiefly […]
In the latest episode of their plangent podcast, Ken and Robin talk international animal trafficking, more early 60s horror flicks, Erik Satie’s Vexations, and court magician Michael Scot.
Along with many other historical figures of 1895 Paris, characters in The Yellow King Roleplaying Game can meet Alphonse Bertillon, who pioneered both the scientific and pseudoscientific strains of criminal forensics. He appears in the Paris book; we also discuss him in this episode of Ken and Robin Talk About Stuff. The mug shot remains […]
In the latest episode of their terrifyingly festive podcast, Ken and Robin talk mummers, Hellenistika icons, silent movie horror, and the Lead Mask case.
When Kanye West commissioned a hologram of her late father as a birthday present for his wife Kim Kardashian, he was giving a gift to her, no doubt about it. But wasn’t he also giving a gift to us, as Game Moderators looking for perfect scenario seeds for the This is Normal Now sequence of […]
For the “Mr. Wilde’s Wild Halloween” one-shot of The Yellow King Roleplaying Game I ran recently on Twitch, I knew the action would open with the investigators heading to a party. To fit both the occasion and the reality-bending theme, and to demonstrate to the audience how Shock and Injury cards work, I decided […]
A column about roleplaying by Robin D. Laws A colleague currently running The Yellow King Roleplaying Game recently asked me what happens when one of your players determines to seek out “The King in Yellow,” the fictional play that brings mental dissolution and reality shattering supernatural effects to all who read it. The answer is: […]
Game Moderators seeing the Push rules in The Yellow King Roleplaying Game and now second edition Mutant City Blues sometimes ask how to import them into previous GUMSHOE games. To recap how Pushes work, players get two of them per scenario. They can spend Pushes to gain non-informational benefits from their investigative abilities. For example: […]