Author Archives: Simon Rogers

View from the Pelgrane’s Nest: December 2017/January 2018

This will be a short and snappy View. The Dragonmeet convention was a great success – we sold more books than ever before, and hosted a jam-packed investigative masterclass seminar. Gareth ran Fall of Delta Green for the entire Pelgrane crew. PAX Unplugged has the potential to grow to be a top-tier RPG convention, matching […]

13th Age Character Builds: Multi-Attack Ranger

The ranger is one of the simplest classes to build and play, but your choices of talents will determine what kind of ranger you are. Rangers can vary from animal-companion assisted trackers, deadly archers, to frighteningly efficient melee characters. The ranger is a simple class, nothing flashy. Basic attacks, modified with expanding crit ranges or […]

13th Age Character Builds: Easy Crit Ranger

The ranger is one of the simplest classes to build and play, but your choices of talents will determine what kind of ranger you are. Rangers can vary from animal-companion assisted trackers, deadly archers, to frighteningly efficient melee characters. The ranger is a simple class, nothing flashy. Basic attacks, modified with expanding crit ranges or […]

View from the Pelgrane’s Nest – November 2017

This month, Pelgrane Press attended PAX Unplugged, an offshoot of the other enormous and successful PAX conventions. It was the first chance for our new administrative assistant Colleen Riley to meet Cat and other Pelgranistas, Rachel Kahn, Ken Hite and Will Jobst. What was particularly good about PAX Unplugged was that almost all of our […]

13th Age Character Builds: Explorer Wizard

THE WIZARD By ASH LAW Wizard Overview The wizard is in many ways the most complex of the classes from the 13th Age core rule book. At the start of each new day you can memorize a different set of spells, so the only real things that permanently change as a wizard levels up are […]

13th Age Character Build: War Wizard

THE WIZARD by ASH LAW Wizard Overview The wizard is in many ways the most complicated of the classes from the 13th Age core rule book. At the start of each new day you can memorize a different set of spells, so the only real things that permanently change as a wizard levels up are […]

October 2017: View from the Pelgrane’s Nest

The LARP season is upon us. Cat and I are off to Poland to play Fairweather Manor, then it’s Consequences, and On Location. I am relatively new to live action roleplaying, but I’ve really taken to it – I recommend it to anyone who enjoys table top roleplaying.  With our recruitment of an administrative assistant […]

Stocking 13th Age for Retailers

We know that shelf space is at a premium in your store, and that you want quick turnaround. Some retailers are concerned about stocking rolepaying games, but there are upsides to roleplaying games for a retailer. For the amount of space they take they generate good margin, and RPG players tend to be loyal customers […]

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