Author Archives: Simon Rogers

November 2016: View from the Pelgrane’s Nest

The year nears its end, and it’s been a year, filled with non-Pelgrane-related turmoil, festooned with awards and topped off with Kickstarter fulfilment ! Now, with the Dragonmeet behind us, we move on to a belated See Page XX.  After hundreds of playtests, the polishing and honing of the manuscript and a whole new look […]

Our Convention Support Policy

[Note: We grant permission for anyone to make use of this text or a variation of it in their own convention support policy, or for any other purpose – for example, emailing your local convention to recommend they have one]. At Pelgrane Press, we believe conventions are an integral part of the roleplaying community. We love going to […]

October 2016: View from the Pelgrane’s Nest

This month we celebrated International Pelgrane Day and the tenth anniversary of GUMSHOE.  We’ve uploaded The Crown Commands, the next 13th Age Battle Scenes book to the printers, and created yet more Hawkins Papers. Work on the extra TimeWatch books continues – they are in art direction, and Cthulhu Confidential is in layout. Also, available […]

If the Cap Fits – a GUMSHOE Option to Restrict Spends

GUMSHOE is a hybrid system. On the one side are the fundamentally GUMSHOE investigation abilities. These allow you to get information without a random test to see if you find the book in the library, or decode the encrypted document. They also allow special benefits, which can interact with the other side of GUMSHOE – […]

The Origin of TimeWatch Antagonists

[Editor’s note: This is an excerpt from the forthcoming TimeWatch GM Screen and Resource Book by Kevin Kulp] When you’re trying to figure out where your antagonists have come from, things can get confusing fast. Foes can be from the core or a parallel timeline, humans from Earth or aliens from another planet (or even […]

September 2016: View from the Pelgrane’s Nest

In this season of mellow fruitfulness we’ve devoted our time to TimeWatch, the Hawkins Papers, the Crown Commands for the 13th Age and worked more on Cthulhu Confidential.  The TimeWatch RPG is out now, supported by two supplements,Behind Enemy Times and The Book of Changing Years but their poll victory means an adventure seed featuring […]

The Quick and Clean Guide to Having Already Run Your First TimeWatch Game

Before I ran my first TimeWatch session, I was intimidated. The PCs can roam anywhere and anywhen, defeat their enemies before they are born and even get help from themselves. How can you do anything other than improvise if players have that scope? In practice it was very straightforward, easy and fun. So, like the […]

Crowdfunding and Retailers – Friend or Foe?

by Paul Butler Paul Alexander Butler is the Director of Retail Operations at Games and Stuff, one of the largest gaming stores on the East coast of the United States. A familiar face at trade shows around North America, in recent years he has spent a great deal of time and energy helping other retailers […]

An Overview of TimeWatch for GUMSHOE GMs – Part Two, Gear

This article follows on from Part One, Characters, to give GUMSHOE GMs a picture of what the TimeWatch RPG has to offer. With the whole of history to play with, the TimeWatch RPG is able to offer you an incredible selection of equipment. We’ll start with the standard issue equipment of the TimeWatch agent. All […]

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