The year nears its end, and it’s been a year, filled with non-Pelgrane-related turmoil, festooned with awards and topped off with Kickstarter fulfilment ! Now, with the Dragonmeet behind us, we move on to a belated See Page XX. After hundreds of playtests, the polishing and honing of the manuscript and a whole new look […]
Author Archives: Simon Rogers
This month we celebrated International Pelgrane Day and the tenth anniversary of GUMSHOE. We’ve uploaded The Crown Commands, the next 13th Age Battle Scenes book to the printers, and created yet more Hawkins Papers. Work on the extra TimeWatch books continues – they are in art direction, and Cthulhu Confidential is in layout. Also, available […]
GUMSHOE is a hybrid system. On the one side are the fundamentally GUMSHOE investigation abilities. These allow you to get information without a random test to see if you find the book in the library, or decode the encrypted document. They also allow special benefits, which can interact with the other side of GUMSHOE – […]
In this season of mellow fruitfulness we’ve devoted our time to TimeWatch, the Hawkins Papers, the Crown Commands for the 13th Age and worked more on Cthulhu Confidential. The TimeWatch RPG is out now, supported by two supplements,Behind Enemy Times and The Book of Changing Years but their poll victory means an adventure seed featuring […]
Before I ran my first TimeWatch session, I was intimidated. The PCs can roam anywhere and anywhen, defeat their enemies before they are born and even get help from themselves. How can you do anything other than improvise if players have that scope? In practice it was very straightforward, easy and fun. So, like the […]
We’ve sampled characters and their gear, now let’s get into the thrilling action of TimeWatch. In TimeWatch, when you determine who gets to act in a fight or other contest, author Kevin Kulp suggests you make use of a plastic dinosaur. It’s that kind of game. The TimeWatch RPG lets players decide who goes in […]
by Paul Butler Paul Alexander Butler is the Director of Retail Operations at Games and Stuff, one of the largest gaming stores on the East coast of the United States. A familiar face at trade shows around North America, in recent years he has spent a great deal of time and energy helping other retailers […]
This article follows on from Part One, Characters, to give GUMSHOE GMs a picture of what the TimeWatch RPG has to offer. With the whole of history to play with, the TimeWatch RPG is able to offer you an incredible selection of equipment. We’ll start with the standard issue equipment of the TimeWatch agent. All […]