by Christopher Smith Adair I’ve been converting scenarios to Trail of Cthulhu since I started playing the game. I get to dig in to the scenario or rules, see how it works, and reinterpret it. There’s at least as much art as science to conversions. Although I constantly refer to the ToC rulebook’s helpful guidelines, […]
Author Archives: Cat Tobin
Erik Kain recently gave 13th Age an excellent review on Forbes.com, saying: “…one of the best systems I’ve encountered—and I’ve either played or read the rules to countless d20 systems at this point—is 13th Age, a game cobbled together by Jonathan Tweet and Rob Heinsoo.” He then goes on to say: “13th Age is … […]
A early Page XX this month, due to a number of absences from the Pelgrane’s Nest, with Simon off on a lovely holiday for a week and Cat away at UK Games Expo in Birmingham. This means that lucky Ken Writes About Stuff subscribers get their latest fix of Kenly goodness early this month in […]
by Will Hindmarch Eternal Lies took a while to devise and design and write. It took a long time to assemble and layout and that’s not even done yet. It turned into something. Working on a book this big can be scary. We went through a number of ideas, experimenting with structure and motif and […]
A 13th Age/Archmage System hack by ASH LAW The lich-king Mordred is on the throne, Merlin is imprisoned, and Arthur and his knights are over a century dead. Undead grail-knights roam the land dispensing the king’s ‘justice’, and plague-zombies terrorize the peasants. Welcome to the 13 Knights of Camelot – a setting for 13th Age’s […]
The weather finally seems to have turned to Spring here at Pelgrane Towers, so let us bring some sunshine into your life with the latest edition of Page XX. This month features the latest in Ken Hite’s Ken Writes About Stuff subscription series – entitled GUMSHOE Zoom: Martial Arts, this edition focuses on the Martial […]
If you are interested any of these games, please email me with the game you wish to playtest in the subject line. 13th Age Bestiary System: 13th Age Author: Kenneth Hite, Steve Townshend, Ash Law, Kevin Kulp, Cal Moore Duration: Various Deadline: 15th May Description: This is for 13th Age pre-orderers. If you want […]
13 Canes for 13th Age By ASH LAW Wizard’s canes are known for being eccentric creations – canes that conceal long-stemmed pipes or are topped with miniature orreries or have perches for familiars. The non-magical canes of bravoes are more utilitarian than those of magic users, reinforced and weighted with lead pellets in hollow interiors […]
Talking at Yourself by Robin D. Laws Experienced GMs know to avoid situations in which multiple NPCs carry on a conversation. These conversations with yourself are hard for GMs to sustain and for players to follow. Most of the time you can engineer events so that this doesn’t happen. If one or more PCs […]
by Kevin Kulp (From the introduction to TimeWatch, his investigative time-travel game) General Abilities are how you get stuff done. Sneaking, fighting, running… all these are done with General Abilities. If you have a General Ability rating of 8 or higher, you’re incredibly talented at that activity (and may get access to cool bonus […]
