Author Archives: Cat Tobin

Converting Achtung! Cthulhu to Trail of Cthulhu

by Christopher Smith Adair I’ve been converting scenarios to Trail of Cthulhu since I started playing the game. I get to dig in to the scenario or rules, see how it works, and reinterpret it. There’s at least as much art as science to conversions. Although I constantly refer to the ToC rulebook’s helpful guidelines, […]

13 Age review on Forbes.com

Erik Kain recently gave 13th Age an excellent review on Forbes.com, saying: “…one of the best systems I’ve encountered—and I’ve either played or read the rules to countless d20 systems at this point—is 13th Age, a game cobbled together by Jonathan Tweet and Rob Heinsoo.” He then goes on to say: “13th Age is … […]

13th Age of Camelot

A 13th Age/Archmage System hack by ASH LAW The lich-king Mordred is on the throne, Merlin is imprisoned, and Arthur and his knights are over a century dead. Undead grail-knights roam the land dispensing the king’s ‘justice’, and plague-zombies terrorize the peasants. Welcome to the 13 Knights of Camelot – a setting for 13th Age’s […]

13 Canes for 13th Age

13 Canes for 13th Age By ASH LAW Wizard’s canes are known for being eccentric creations – canes that conceal long-stemmed pipes or are topped with miniature orreries or have perches for familiars. The non-magical canes of bravoes are more utilitarian than those of magic users, reinforced and weighted with lead pellets in hollow interiors […]

How to Play GUMSHOE: a handy cheat sheet for new players

by Kevin Kulp (From the introduction to TimeWatch, his investigative time-travel game)     General Abilities are how you get stuff done. Sneaking, fighting, running… all these are done with General Abilities. If you have a General Ability rating of 8 or higher, you’re incredibly talented at that activity (and may get access to cool bonus […]

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