Informal Notice of Continued Custody of Former Regime Technology

Dear Mrs. Fernandes: In response to your telegram of last week, I continue to assert my reluctance to turn over physical possession of any items of regime technology that I may or may not have, pending a legal framework enacted by, and I cannot emphasize this enough, a democratically elected post-interim government. While I understand […]

Dark Knowledge of Cthulhu City

Exploring a graveyard under Arkham, detective Martin Harvesson glimpses a hideous goat-headed, cloven-hoofed monster gnawing on a human skull. Stricken with horror, Martin turns and flees blindly down the tunnel – only to emerge into the grand concourse of a huge subway station, a vaulted ceiling of marble arching high above him, and engraved on […]

Call of Chicago: Our Ladies of Sorrow

“In the moonlight opposite me were three young women, ladies by their dress and manner. I thought at the time that I must be dreaming when I saw them, for, though the moonlight was behind them, they threw no shadow on the floor. … There was something about them that made me uneasy, some longing […]

Gunsmith to the Gangsters

by Travis Johnson When you’re heading down into the ghoul tunnels or about to mount that final, fateful raid on the vampire lord’s lair, you’re going to want a little more bang for your buck than you can find at your local sporting goods store. Sure, the judicious use of Preparedness and Network can tip […]

Playtesting: the Merfolk (Non-Human Heroes) in Swords of the Serpentine

By Kevin Kulp This is the ninth in our series on non-human heroes which has so far covered the Serpentine, the spider-like Arakene, the Considerata (humans whose souls are contractually linked to gods), Constructs, the fungal Drowned, fey Hidden Folk, Intelligent Animals, and Unsleeping Advisors (secret undead). The city of Eversink borders both river and sea, […]

Interview Techniques In Mutant City Blues

This article offers advice on how to run suspect and witness interviews in Mutant City Blues. It incorporates some real police techniques, as well as those TV cops sometimes use. This is not a game about corrupt cops who beat suspects. I’ve added a couple of techniques which will get Internal Investigations on your back […]

Eight Random Weird Dockside Encounters

I was about to write up an article about the weird, quasi-Venician city of Tyros Ashem in the upcoming Paragon Blade setting, but we’ve also got the weird quasi-Venician city of Eversink in Swords of the Serpentine, and the less-Venician-but-even-weirder city of Drakkenhall in 13th Age (doge? No, no, Dragon), which triggered two thoughts in […]

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