It’s a staple of the detective genre that the heroic investigator picks up on some tiny clue, some inconsistency that unravels an otherwise perfect crime. They spot that only one dinner guest could have passed through the kitchen in the two-minute window to poison the bride’s champagne glass, or that the mystery turns on whose […]
In the latest episode of their meticulously planned podcast, Ken and Robin talk Diamond Sutras, a Gildd Age heist mastermind, Reacher as Theseus, and the Isle of Demons.
Here’s another installment of the new kin powers from 13th Age 2E. If you played using the original core book, you probably noticed that wood elves rocked. That presented a challenge which we did not tackle in the Alpha Playtest Packet. Here’s what’s coming in the 2E Beta Playtest Packet in a few weeks Wood […]
In the latest episode of their nattily attired podcast, Ken and Robin talk fashion vocabulary in gaming narration, the Johnny Appleseed of dates, the devil’s hunt for skins, and the Pythagoreans.
In the latest episode of their safety-conscious podcast, Ken and Robin talk clutter-free rules systems, a stop sign mystery, and Ken’s raid on the bookstores of NYC.
The Agents in Night’s Black Agents are burned spies, out of favour with their former agencies, banished into the cold – but even a broken spy has uses. Smiley got called back from retirement all the time; unsanctioned operations call for unsanctioned assets. What sort of unofficial intel ops might your Agents get involved in […]
Player input into a game is a wonderful and multifaceted thing. It’s not just that it takes some of the burden of creativity off the GM (“I don’t know, you tell me who your character knows that’s an expert on Etruscan demonology”), it also gives the players a sense of investment and ownership, and gives […]
In the latest episode of their 30 pound, hissing podcast, Ken and Robin talk choices in RPGs, early archaeologist William Stukeley, the BBC’s lost horror show, and the Cabbagetown Tunnel Monster.
Window People Don’t think of it as a window. Call it a frame of reference. A portal. A discontinuity. We are not you. The Window People are seen only tangentially. You’ve seen them from a moving train, glimpsed them while driving, out of the corner of your eye. Strange almost-people, ungainly and spindly, doing strange […]