When many people give you the same feedback about your game for years, it’s got to have some truth in it. Today’s probable truth: “The combination of the wizard’s Evocation talent and the force salvo spell is broken.” Some GMs even report that the combo skews their thinking as they set up battles, since they […]
Category Archives: 13th Age
13th Age game
Thomson Shore, our printers, sent me some images of the 13th Age GM’s Screen and Resource Book in progress. Here is the black (K) proof of the CMYK Screen. Rick Goss checking the accuracy of the the colours to make sure the Screen appear as the artists intended. The Resource book on the drying rack.
A megalith is just a set of standing stones—unless they’re actually members of an ancient stone race, reawakening in the 13th age! This full 13th Age Bestiary-style writeup has heroic, ambiguous, and villainous options that should fit into most any campaign. The Waking Stones is the eleventh installment of 13th Age Monthly Vol. 1. You can buy it as a […]
Jonathan and I usually agree on the mechanics of 13th Age, but our memories don’t always agree when it comes to how key mechanics were created.* The escalation die is a prime example. I remember using the escalation die in a bizarro 4e game, fighting minions of Torog, back before we started work on 13th Age. […]
Pre-Order the 13th Age Gamemaster Screen and Resource Book, and download the PDF now! “We have targeted the game toward experienced gamemasters and players at all levels of roleplaying experience.” – 13th Age core book 13th Age assumes you already know how to run an F20 roleplaying game—in fact, you’ve probably already done it more than a few times. You’re […]
The Icon Riffs series offers inspiration for adventure design and improvisation at the table. The ideas presented aren’t numbered, because numbered lists imply a certain consistency between results. These lists are evocative rather than consistent. They’re also not thorough. This isn’t an attempt to list all the things that could be associated with the icons. There are huge numbers […]
Download Battle of Axis and Race to Starport Season Two of 13th Age organized play kicked off with Race to Starport, which features a bizarre and creepy new threat to the Dragon Empire. We’ve updated the Organized Play Google Doc to include download links to Race to Starport and The Battle of Axis, the grand finale […]
Coming Soon Keep watching the skies! Race to Starport, the first adventure in Season Two of 13th Age organized play, is coming in the next few days. Keep an eye out for the email—13th Age Monthly subscribers will be able to download it from their order page, and non-subscribers will receive a download link. In this […]
An interviewer once asked us, “If someone has never played a tabletop RPG, why would 13th Age be a good game for them to try?” Well, that interview never ran, so we’re going to share our answers here. We designed 13th Age for experienced GMs, but it can be a great entry point into the hobby for new […]
Following on from my 2012 post about unappreciated Pelgrane products. I present to you two more such treasures, and my speculation as to why they are neglected. The Gaean Reach RPG “…this is a dead simple, easy to learn, quick to play science-fiction romp well worthy of a few evenings and weekends of your life.” […]
