by Paul Fanning When Paul sent us this larger-than-life character class he said, “A Fighter can accomplish many great deeds, fighting more fearsome foes and saving villages then regions then the world. But the Fighter is also essentially an action movie hero: more skilled than the average warrior or soldier, a little luckier, with grit […]
Category Archives: 13th Age
13th Age game
by Christopher Allen Christopher describes his vanguard character class as “a warrior-type designed to have more active in-combat choices and resource management than the Fighter — a complex Fighter, if you will — with a dash of healing capability.” What do you think of the vanguard? Join the discussion on the Pelgrane Forums. Vanguard To be a […]
Kazekami has created some Escalation Die templates, which, when used with a 8.5 cm × 8.5 cm (3.5 inch × 3.5 inch) photo cube like this one (UK) or this one (US) create the lovely dice you can see in the images on the left. You can find the PDF files to make your […]
See a laid-out preview of the magic-sustained, arrogant Naga from the 13th Age Bestiary on ENworld.
By Rob Heinsoo This week’s playtest of the new commander and the half-revised monk went well. Commander In the commander’s case I didn’t make any changes after the playtest. Partly that’s because the design is in OK shape for now. Partly it’s because Thorinn, the 5th level dwarf commander who used to be a bard, […]
When we released the system resource document for 13th Age, containing all the open content from the 13th Age RPG, it was a big deal for us. An SRD meant that all the pent-up eagerness for third-party and fan projects compatible with 13th Age would finally be unleashed…or nobody would care, or they’d tell us that […]
We knocked on 13th Age editor Cal Moore’s door demanding tricks or treats. He told us to wait, and disappeared back into his house for a few minutes. We heard terrible sounds from within. Then THIS emerged. Lich King Scarecrow This manikin of straw and sticks will scare away more than just the birds when the […]
Version 4.0 adds Bestiary 2 to the earlier core book, Bestiary 1, and 13 True Ways! [updated March 30, 2023] This is the home of the 13th Age / Archmage Engine System Reference Document. For licensing information, go here. It contains all the open content from the 13th Age RPG – the Archmage Engine. Whether […]
by Rob Heinsoo Everyone else seems to be decorating for Halloween so I thought we’d meet the holiday on the threshold with a horror-tinted monster preview from the 13th Age Bestiary. The dybbuk is a creature from Jewish mythology. The version ASH LAW designed takes just as much from Japanese and Korean horror films. Rich Longmore’s […]
by Rob Heinsoo Jonathan and I have moved into a new work phase on 13 True Ways, meeting every afternoon in my garage studio. Long periods of separate work punctuated by discussion. Yesterday Jonathan finished up a big section on icon relations in Drakkenhall and moved on to monster design. Our debate on metallic dragons […]
