Category Archives: Gumshoe

GUMSHOE general category

The GUMSHOE System Reference Document

As a result of the Hillfolk Kickstarter, GUMSHOE is now available under the Creative Commons 3.0 Attribution Unported License. The document is a reference for game designers, and is not tuned to teach the game, or provide a playable game experience. If you’re looking for a playable game, seek out such Pelgrane Press titles as […]

The Call of Chicago: Framing, Drilling, Carnacking

As I begin planning future Ken Writes About Stuff pieces, a number of solid GUMSHOE campaign frames occur to me. Longer than the frames in the corebooks, but not super complex, such settings make good KWAS PDFs. They might not support a whole book (although then again they might, if sales of the basic PDF […]

Bubblegumshoe playtesters wanted!

Bubblegumshoe, developed by Kenneth Hite, Emily Care Boss, and Lisa Steele is the Evil Hat’s first delve into the GUMSHOE system. The design doc has been drafted and now they’re looking for Alpha playtesters to give it a spin! Interested? Great! Here is what they’re looking for: – Familiarity with GUMSHOE (have run it, played […]

The Call of Chicago: Exploding, Experimenting, Expediting

Pop quiz, hotshot: a mysterious figure tosses a grenade at you. How much damage do you take? In GUMSHOE, it depends on who’s throwing the grenade. A cultist of Hastur? Point-blank grenade damage in Trail of Cthulhu is +3. Right there, one table, look it up, bang. Or rather, boom. A vampiric henchman, or a […]

Instant Kill: Just Add Shooting

Dedicated Night’s Black Agents Director R. B. Bergstrom urges you to use up those Shooting points and kill some damn mooks. Read his hard-won and heartfelt advice on running and playing combat scenes in GUMSHOE (in Night’s Black Agents specifically, but the advice is applicable across the lines) in his latest Transitive Property of Gaming […]

A Blog is Afoot

A tip of the Pelgrane hat goes out to Michael Rees’ new blog, The Game Is Afoot, dedicated to all things GUMSHOE and DramaSystem. Entries so far include a Bookhounds of London adventure, Burmese Trail of Cthulhu doings, and Bone Wars, a DramaSystem series pitch in which you play rootin’-tootin’ paleontologists.

How to Demo GUMSHOE in 20 Minutes

The GUMSHOE system by Robin D. Laws revolutionized the investigative roleplaying game, and is the basis for RPGs that will appeal to fans of many genres: space opera, spy thriller, Lovecraftian horror and two-fisted pulp adventure — with more to come. Its central premise, though, can be challenging for newcomers to wrap their heads around. What […]

Razed Concept Art

[ Ed: Steven Sander‘s has produced this distinctive image for Will Hindmarch’s GUMSHOE game Razed.] My approach to detailing the alien threats and adversaries of Razed was inspired by Ken Hite’s multifaceted approach to the Mythos in Trail of Cthulhu. Each style of enemy is not a single vision of alien menace but a category […]

Video Interview with the Secret DM

In this Gamerati interview, I talk Hillfolk, Stone Skin Press, Dreamhounds of Paris, The Gaean Reach, and our plan to apprehend Flattop, with David Melmo, the Secret DM.  Check out his lovely intro, subscribe to Ed Healy’s Gamerati YouTube channel, or dive in directly below.

Five Reasons to Fear Quandos Vorn

During character generation, after determining why they want vengeance against the common enemy called Quandos Vorn, Gaean Reach players specify why catching up with him will prove a task of epic difficulty. Each supplies a reason of particular relevance to his own motivations and backstory. In the in-house playtest, it was determined that Quandos Vorn: […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.