Category Archives: Gumshoe

GUMSHOE general category

Call of Chicago: Night’s Black 13th Agents: Relationship Rolls

Have you ever noticed that having one really beautiful set of mechanics next to another really beautiful set of mechanics leads to lots and lots of friction and unforeseen attraction between them? It’s like the set of a CW show up in this Pelgrane design space, sometimes. Here’s how to take the wonderful Relationship rules […]

The Moon Stealers

NASA’s Cassini probe has detected any icy object in Saturn’s rings that may be a nascent moon. The small object may already be falling apart, making for a story less less impressive than the “baby moon” headlines suggest. So let’s fix that by ripping it from the science headlines for Ashen Stars. The lasers snag […]

Rights Holders

A Calgary dentist who bought John Lennon’s tooth at auction says that he looks forward to cloning him in the near future. After finding a jurisdiction with loose bio-ethical regulation, he intends to raise the child in a music-friendly environment—though without exposure to drugs and cigarettes. Rip this story from the headlines for Mutant City […]

Infiltration as Evasion in GUMSHOE

In the various mystery sub-genres, suspects shadow, spy upon and track the detectives at least as often as the investigators stake them out. Yet roleplayers react to being watched with less sang froid than do their fictional counterparts. Like imprisonment, enemy surveillance falls into the category of plot elements that players resist, because they seem […]

Call of Chicago: What We’re Looking For When We’re Looking At Cities

By now Looking Glass: Mumbai has dropped, in the Ken Writes About Stuff series. We’re right on top of things here. We’re so on top of things that it might still be called Secrets of Mumbai, even though it doesn’t really give away any secrets. I like Looking Glass as a series title for city […]

The GUMSHOE System Reference Document

As a result of the Hillfolk Kickstarter, GUMSHOE is now available under the Creative Commons 3.0 Attribution Unported License. The document is a reference for game designers, and is not tuned to teach the game, or provide a playable game experience. If you’re looking for a playable game, seek out such Pelgrane Press titles as […]

The Call of Chicago: Framing, Drilling, Carnacking

As I begin planning future Ken Writes About Stuff pieces, a number of solid GUMSHOE campaign frames occur to me. Longer than the frames in the corebooks, but not super complex, such settings make good KWAS PDFs. They might not support a whole book (although then again they might, if sales of the basic PDF […]

Bubblegumshoe playtesters wanted!

Bubblegumshoe, developed by Kenneth Hite, Emily Care Boss, and Lisa Steele is the Evil Hat’s first delve into the GUMSHOE system. The design doc has been drafted and now they’re looking for Alpha playtesters to give it a spin! Interested? Great! Here is what they’re looking for: – Familiarity with GUMSHOE (have run it, played […]

The Call of Chicago: Exploding, Experimenting, Expediting

Pop quiz, hotshot: a mysterious figure tosses a grenade at you. How much damage do you take? In GUMSHOE, it depends on who’s throwing the grenade. A cultist of Hastur? Point-blank grenade damage in Trail of Cthulhu is +3. Right there, one table, look it up, bang. Or rather, boom. A vampiric henchman, or a […]

Instant Kill: Just Add Shooting

Dedicated Night’s Black Agents Director R. B. Bergstrom urges you to use up those Shooting points and kill some damn mooks. Read his hard-won and heartfelt advice on running and playing combat scenes in GUMSHOE (in Night’s Black Agents specifically, but the advice is applicable across the lines) in his latest Transitive Property of Gaming […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.